FA2 - Nightmare Keep (TSR9341): Difference between revisions
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Nightmare Keep: for the AD&D game adventurer with courage, a strong stomach, and superior firepower. This adventure is set near northwestern Cormyr in the Forgotten Realms, but it fits easily into any ongoing high-level campaign. | Nightmare Keep: for the AD&D game adventurer with courage, a strong stomach, and superior firepower. This adventure is set near northwestern Cormyr in the Forgotten Realms, but it fits easily into any ongoing high-level campaign. | ||
=== Table of Contents === | |||
{| class="wikitable" | |||
! | |||
! Page No. | |||
|- | |||
| [[TSR9341 - Introduction|Introduction]] | |||
| style="text-align:right;" | 1 | |||
|- | |||
| [[TSR9341 - Prologue - Flies and Lizards|Prologue - Flies and Lizards]] | |||
| style="text-align:right;" | 6 | |||
|- | |||
| [[TSR9341 - Chapter 1 - Squirrels and Wasps|Chapter 1 - Squirrels and Wasps]] | |||
| style="text-align:right;" | 9 | |||
|- | |||
| [[TSR9341 - Chapter 2 - Goldfish and Turtles|Chapter 2 - Goldfish and Turtles]] | |||
| style="text-align:right;" | 22 | |||
|- | |||
| [[TSR9341 - Chapter 3 - Leeches and Butterflies|Chapter 3 - Leeches and Butterflies]] | |||
| style="text-align:right;" | 26 | |||
|- | |||
| [[TSR9341 - Chapter 4 - Spiders and Worms|Chapter 4 - Spiders and Worms]] | |||
| style="text-align:right;" | 55 | |||
|- | |||
| [[TSR9341 - New Magic - Rod of Immobile Insects|New Magic - Rod of Immobile Insects]] | |||
| style="text-align:right;" | 62 | |||
|- | |||
| [[TSR9341 - New Monster - Lichling|New Monster - Lichling]] | |||
| style="text-align:right;" | 63 | |||
|- | |||
|} | |||
=== Known Wizard Spells === | === Known Wizard Spells === | ||
{{#ask: [[Has spell2e::Yes]] [[Has source::TSR9341]] [[Has dndclass::Wizard]] | {{#ask: [[Has spell2e::Yes]] [[Has source::TSR9341]] [[Has dndclass::Wizard]] | ||
| format=list | | format=list | ||
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=== Known Priest Spells === | === Known Priest Spells === | ||
{{#ask: [[Has spell2e::Yes]] [[Has source::TSR9341]] [[Has dndclass::Priest]] | {{#ask: [[Has spell2e::Yes]] [[Has source::TSR9341]] [[Has dndclass::Priest]] | ||
| format=list | | format=list | ||
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=== Known Monsters === | === Known Monsters === | ||
{{#ask: [[Has source::~*TSR9341*]] [[Has systemtype::ADnD2E Monster]] | {{#ask: [[Has source::~*TSR9341*]] [[Has systemtype::ADnD2E Monster]] | ||
| format=list | | format=list | ||
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| link=subject | | link=subject | ||
}} | }} | ||
Latest revision as of 09:03, 30 June 2024
Publisher: TSR Code: TSR9341 ISBN: 1-56076-147-4 Published: 1991
Author(s): Rick Swan
Rules: Advanced Dungeons and Dragons Edition: 2nd Edition Setting: Forgotten Realms BookType: Adventure Format: Softback Series: FA Series Character Level: Levels 18 - 20
Physical Copy: Yes Owned PDF: Yes Library: Yes
FA2 - Nightmare Keep
What your players say a the start of Nightmare Keep: "Oh, look, an underground labyrinth filled with treasure. No one who's gone in ever came out alive. Gosh, we've never seen that before, oh no." (Stifled yawn.)
What they say early on in Nightmare Keep: "Hold it! What's going on? Oh, yacccch! We're getting out! This way, this way! What's that? Oh, no!"
Halfway through Nightmare Keep: "Okay. If we stick close and look sharp and don't act stupid, I think we might get out of this alive."
At the climax of Nightmare Keep: "Oh no. Oh no." A would-be conqueror is raising hordes of undead insects beneath Wolover's Keep in the Veilstone Peaks. This evil being was once a lich, a powerful undead wizard -- but that was not enough. Now something strange exists beneath the Keep, something repellent-and strong beyond measure.
Nightmare Keep: for the AD&D game adventurer with courage, a strong stomach, and superior firepower. This adventure is set near northwestern Cormyr in the Forgotten Realms, but it fits easily into any ongoing high-level campaign.
Table of Contents
Known Wizard Spells
Known Priest Spells
Known Monsters