Starharp: Difference between revisions

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(Created page with "{{Infobox Spell2E | Name = Starharp | DnDClass = Wizard | Level = 6 | LevelName = 6th Level Spell | School = Alteration, Necromancy | Range = 0 | Save = None | Duration = 1 round/level | Components = V, S, M | AoE = 2’/level diameter sphere | CastingTime = 6 | SubField = 0 | SourceShort = TSR9301 | SourceLong = TSR9301 - FA1 - Halls of the High King, Page 51 | Vault = Yes | Spell...")
 
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| Duration      = 1 round/level
| Duration      = 1 round/level
| Components    = V, S, M
| Components    = V, S, M
| AoE          = /level diameter sphere
| AoE          = 2'/level diameter sphere
| CastingTime  = 6
| CastingTime  = 6
| SubField      = 0
| SubField      = 0

Revision as of 10:50, 6 June 2024

Starharp
6th Level Spell, Alteration, Necromancy
0
 Range: 0
 Duration: 1 round/level
 Area of Effect: 2'/level diameter sphere
 Components: V, S, M
 Casting Time: 6
 Saving Throw: None
Description: This powerful spell is customarily known only by Harpers, in particular, the traveling bards among them. It creates a blue-white, glowing image of a harp, floating in the air above the caster's head. The harp plays by itself, echoing and elaborating on whatever tune the caster sang or hummed during the casting, and emits little "stars" of twinkling radiance as it does so.

All creatures within the harp's area of effect (a sphere centered on the harp, which moves with the caster) are instantly freed from any existing natural or magical pain, nausea, charms, holds, fear, stunning, and any effects of a repulsion spell. These effects will not return after the starharp fades away. In addition, the caster may concentrate on any one being within range during spellcasting, and that being will be magically cured of 2-8 hp of damage as soon as the harp appears. (If no being is chosen, this healing power is lost; it cannot be saved for later. Neither can this spell be used to give healthy beings additional "extra" hit points.)

This spell cannot be disrupted by attacks against the caster or the harp image. Magical darkness of any sort cannot form or persist within the starharp's area of effect.

Once the spell is cast, the creator of a starharp is free to fight, sleep, cast spells, and engage in other activities without affecting the starharp. If the caster is slain, the harp continues to function, but turns blood-red, its tune becoming sad. The spells material components are a tear from the caster and a tiny carved harp of wood, bone, or ivory.

Source: TSR9301 - FA1 - Halls of the High King, Page 51
 Starharp
 6th Level Spell
 Alteration, Necromancy
 0
 1 round/level
 2'/level diameter sphere
 V, S, M
 6
 None
 This powerful spell is customarily known only by Harpers, in particular, the traveling bards among them. It creates a blue-white, glowing image of a harp, floating in the air above the caster's head. The harp plays by itself, echoing and elaborating on whatever tune the caster sang or hummed during the casting, and emits little "stars" of twinkling radiance as it does so.

All creatures within the harp's area of effect (a sphere centered on the harp, which moves with the caster) are instantly freed from any existing natural or magical pain, nausea, charms, holds, fear, stunning, and any effects of a repulsion spell. These effects will not return after the starharp fades away. In addition, the caster may concentrate on any one being within range during spellcasting, and that being will be magically cured of 2-8 hp of damage as soon as the harp appears. (If no being is chosen, this healing power is lost; it cannot be saved for later. Neither can this spell be used to give healthy beings additional "extra" hit points.)

This spell cannot be disrupted by attacks against the caster or the harp image. Magical darkness of any sort cannot form or persist within the starharp's area of effect.

Once the spell is cast, the creator of a starharp is free to fight, sleep, cast spells, and engage in other activities without affecting the starharp. If the caster is slain, the harp continues to function, but turns blood-red, its tune becoming sad. The spells material components are a tear from the caster and a tiny carved harp of wood, bone, or ivory.Property "Has description" (as page type) with input value "This powerful spell is customarily known only by Harpers, in particular, the traveling bards among them. It creates a blue-white, glowing image of a harp, floating in the air above the caster's head. The harp plays by itself, echoing and elaborating on whatever tune the caster sang or hummed during the casting, and emits little "stars" of twinkling radiance as it does so.</br></br>All creatures within the harp's area of effect (a sphere centered on the harp, which moves with the caster) are instantly freed from any existing natural or magical pain, nausea, charms, holds, fear, stunning, and any effects of a repulsion spell. These effects will not return after the starharp fades away. In addition,</br>the caster may concentrate on any one being within range during spellcasting, and that being will be magically cured of 2-8 hp of damage as soon as the harp appears. (If no being is chosen, this healing power is lost; it cannot be saved for later. Neither can this spell be used to give healthy beings additional "extra" hit points.)</br></br>This spell cannot be disrupted by attacks against the caster or the harp image. Magical darkness of any sort cannot form or persist within the starharp's area of effect.</br></br>Once the spell is cast, the creator of a starharp is free to fight, sleep, cast spells, and engage in other activities without affecting the starharp. If the caster is slain, the harp continues to function, but turns blood-red, its tune becoming sad. The spells material components are a tear from the caster and a tiny carved harp of wood, bone, or ivory." contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process.

 TSR9301
 Wizard
 6
 0
 [[Has sphere:{{{Sphere}}}]]
 S
 Yes
 true