All Wizard Spells starting with A: Difference between revisions

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{{#ask: [[Has spell2e::Yes]] [[Has firstletter::A]] [[Has dndclass::Wizard]] [[!Scratch]]
{{#ask: [[Has spell2e::Yes]] [[Has firstletter::A]] [[Has dndclass::Wizard]] [[!TSR2151 - Chapter 4 - The Dark Art]] [[!Scratch]]
| ?Has school = School
| ?Has school = School
| ?Has range = Range
| ?Has range = Range

Revision as of 12:29, 28 May 2024

SpellSchoolRangeLevelDurationAoEComponentsCasting TimeSaving ThrowSource
Abi-Dalzim's Horrid Wilting (AD&D 2E)Alteration, Necromancy20 yards/level8Instantaneous30-foot cubeV, S, M81/2TSR2121
Acid Bolt (AD&D 2E)Conjuration200 yards4SpecialSpecialV,S, M4SpecialTSR9326
Acid Storm (AD&D 2E)Evocation10 yards/level71 round/level40-foot-diameter circleV, S, M71/2TSR2121
Advanced Illusion (AD&D 2E)Illusion/Phantasm60 yds. + 10 yds./level51 rd./levelOne 40-ft. cube + one 10-ft. cube/levelV, S, M1 rd.SpecialTSR2159
Affect Normal Fires (AD&D 2E)Alteration5 yds./level12 rds./level10-ft. radiusV, S, M1NoneTSR2159
Airboat (AD&D 2E)Alteration, Enchantment1 mile81 hour/levelSpecialV,S1 roundNoneTSR2121
Alacrity (AD&D 2E)Alteration031 turn+1 round/levelThe casterV, S, M1NoneTSR2121
Alamir's Fundamental Breakdown (AD&D 2E)DivinationTouch3SpecialOne itemV, S, M1 roundSpecialTSR2121
Alarm (AD&D 2E)Abjuration, Evocation10 yds.14 hrs. + 1/2 hr./levelUp to 20-ft. cubeV, S, M1 rd.NoneTSR2159
Alternate Reality (AD&D 2E)Alteration03InstantaneousCreature touchedV, S, M3NoneTSR2121
Animate Dead Animals (AD&D 2E)Necromancy10 feet1PermanentSpecialV, S, M2 roundsNoneTSR2151
Armour (AD&D 2E)ConjurationTouch1Special1 creatureV, S, M1 rd.NoneTSR2159
Audible Glamer (AD&D 2E)Illusion, Phantasm60 yds. + 10 yds./level13 rds./levelHearing rangeV, S, M1SpecialTSR2159
Augmentation I (AD&D 2E)Invocation/Evocation03SpecialSpecialV, S, M2NoneTSR2121
Augmentation II (AD&D 2E)Evocation063 turnsSpecialV, S, M6NoneTSR2121
TSR2159 - Appendix 3Alteration
Evocation
Conjuration
Necromancy
Divination
Abjuration, Evocation
Illusion, Phantasm
All Schools
Enchantment, Charm
Alteration - Reversible
Divination, Necromancy
Conjuration, Summoning
Abjuration - Reversible
Enchantment
5 yds./level
120 feet
0
Touch
10 yds.
60 yds. + 10 yds./level
10 ft.
120 yds.
40 yds. + 10 yds./level
10 yds./level
30 yds.
1 mile/level
20 yds./level
5 yds.
60 yds.
30 ft.
20 yds.
10 yds./level, max. 90 yds.
12 rds./level
Instantaneous
Special
Permanent
3 turns
1 turn/level
4 hrs. + 1/2 hr./level
3 rds./level
1 hr./level
2d6 rds. + 2 rds./level
3 rds. + 1 rd./level
5 rds./level
1 day/level
3 turns + 1 turn/level
1 rd./level
1d4 rds. + 1 rd./level
2 rds. + 1 rd./level
1 rd. + 1 rd./level
1d3 rds. + 1 rd./level
2 hrs. + 1 hr./level
1 rd
1 hr. + 1 turn/level
4 rds. + 1 rd./level
2d4 rds. + 1 rd./level
10-ft. radius
Targeted
Special
Creature touched
Up to 20-ft. cube
1 creature
Hearing range
The Caster
1 person
5 x 20 x 20 ft. wedge
1 speaking creature or written text
1 creature or object
10 x 60 ft.
60 ft. + 10 ft./level
1 scroll or 2 pages
60-ft. radius
1 familiar
10 x 10 ft.
20 sq. ft./level
30 ft. cube
1 item/level
20-ft. radius
1 object
1 mount
400 sq. ft. + 100 sq. ft./level
30-ft. radius
20 ft. + 10 ft. cube/level cube
Up to 1 sq. ft.
V, S, M
V, S
V,S
V, M
V
1
1 action
Special
1 rd.
1 turn
Casting Time: 1
2d12 hours
None
Special
1/2
Neg.
Saving Throw: Special
TSR2159