Ventriloquism (AD&D 2E): Difference between revisions
(Created page with "{{Infobox Spell2E | Name = Ventriloquism | DnDClass = Wizard | Level = 1 | LevelName = 1st Level Spell | School = Illusion, Phantasm | Range = 10 yds./level, max. 90 yds. | Save = Neg. | Duration = 4 rds. + 1 rd./level | Components = V, M | AoE = 1 creature or object | CastingTime = 1 | SubField = | SourceShort = TSR2159 | SourceLong = TSR2159 - Player's Handbook, Page 180 | Vault...") |
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| SourceLong = [[ | | SourceLong = [[Player's Handbook (TSR2159)]], Page 180 | ||
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Revision as of 08:33, 30 June 2024
Ventriloquism | |
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1st Level Spell, Illusion, Phantasm | |
Range: 10 yds./level, max. 90 yds. Duration: 4 rds. + 1 rd./level Area of Effect: 1 creature or object |
Components: V, M Casting Time: 1 Saving Throw: Neg. |
Description: This spell enables the wizard to make his voice--or someone else's voice--or a similar sound seem to issue from someplace else, such as from another creature, a statue, from behind a door, down a passage, etc. The spellcaster can speak in any language that he knows, or make any sound that he can normally make. With respect to such voices and sounds, anyone rolling a successful saving throw vs. spell with a -2 penalty detects the ruse. If cast in conjunction with other illusions, the DM may rule greater penalties or disallow an independent saving throw against this spell in consideration of its contribution to the total effect of the combined illusion.
The material component of this spell is a parchment rolled up into a small cone. | |
Source: Player's Handbook (TSR2159), Page 180 |