Ghoul Touch: Difference between revisions
(Created page with "{{Infobox Spell2E | Name = Ghoul Touch | DnDClass = Wizard | Level = 2 | LevelName = 2nd Level Spell | School = Necromancy | Range = 0 | Save = Special | Duration = 1 round/level | Components = V, S, M | AoE = One person | CastingTime = 2 | SubField = | SourceShort = TSR2115 | SourceLong = TSR2115 - PHBR4 - The Complete Wizard's Handbook, Page 98 | Vault = Yes | Spell2E = Y...") |
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| SourceShort = TSR2115 | | SourceShort = TSR2115 | ||
| SourceLong = [[ | | SourceLong = [[PHBR4 - The Complete Wizard's Handbook (TSR2115)]], Page 98 | ||
| Vault = Yes | | Vault = Yes | ||
| Spell2E = Yes | | Spell2E = Yes |
Latest revision as of 09:24, 30 June 2024
Ghoul Touch | |
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2nd Level Spell, Necromancy | |
Range: 0 Duration: 1 round/level Area of Effect: One person |
Components: V, S, M Casting Time: 2 Saving Throw: Special |
Description: When this spell is in effect, the caster's touch causes any single human, dwarf, gnome, half-elf, or halfling to become rigid for 3-8 (1d6 +2) rounds unless the victim makes a successful saving throw vs. paralyzation. Additionally, the paralyzed victim exudes a carrion stench in a 10-foot radius that causes retching and nausea. Those within this area who fail to save vs. poison will make their attacks with a -2 penalty until the spell reaches the end of its duration.
The material component for this spell is a small scrap of cloth taken from the clothing of a ghoul or a pinch of earth from a ghoul's lair. | |
Source: PHBR4 - The Complete Wizard's Handbook (TSR2115), Page 98 |