All Wizard Spells starting with D
Spell | School | Range | Level | Duration | AoE | Components | Casting Time | Saving Throw | Source |
---|---|---|---|---|---|---|---|---|---|
Abi-Dalzim's Horrid Wilting (AD&D 2E) | Alteration, Necromancy | 20 yards/level | 8 | Instantaneous | 30-foot cube | V, S, M | 8 | 1/2 | TSR2121 |
Acid Bolt (AD&D 2E) | Conjuration | 200 yards | 4 | Special | Special | V,S, M | 4 | Special | TSR9326 |
Acid Storm (AD&D 2E) | Evocation | 10 yards/level | 7 | 1 round/level | 40-foot-diameter circle | V, S, M | 7 | 1/2 | TSR2121 |
Advanced Illusion (AD&D 2E) | Illusion/Phantasm | 60 yds. + 10 yds./level | 5 | 1 rd./level | One 40-ft. cube + one 10-ft. cube/level | V, S, M | 1 rd. | Special | TSR2159 |
Affect Normal Fires (AD&D 2E) | Alteration | 5 yds./level | 1 | 2 rds./level | 10-ft. radius | V, S, M | 1 | None | TSR2159 |
Airboat (AD&D 2E) | Alteration, Enchantment | 1 mile | 8 | 1 hour/level | Special | V,S | 1 round | None | TSR2121 |
Alacrity (AD&D 2E) | Alteration | 0 | 3 | 1 turn+1 round/level | The caster | V, S, M | 1 | None | TSR2121 |
Alamir's Fundamental Breakdown (AD&D 2E) | Divination | Touch | 3 | Special | One item | V, S, M | 1 round | Special | TSR2121 |
Alarm (AD&D 2E) | Abjuration, Evocation | 10 yds. | 1 | 4 hrs. + 1/2 hr./level | Up to 20-ft. cube | V, S, M | 1 rd. | None | TSR2159 |
Alternate Reality (AD&D 2E) | Alteration | 0 | 3 | Instantaneous | Creature touched | V, S, M | 3 | None | TSR2121 |
Animate Dead Animals (AD&D 2E) | Necromancy | 10 feet | 1 | Permanent | Special | V, S, M | 2 rounds | None | TSR2151 |
Armour (AD&D 2E) | Conjuration | Touch | 1 | Special | 1 creature | V, S, M | 1 rd. | None | TSR2159 |
Audible Glamer (AD&D 2E) | Illusion, Phantasm | 60 yds. + 10 yds./level | 1 | 3 rds./level | Hearing range | V, S, M | 1 | Special | TSR2159 |
Augmentation I (AD&D 2E) | Invocation/Evocation | 0 | 3 | Special | Special | V, S, M | 2 | None | TSR2121 |
Augmentation II (AD&D 2E) | Evocation | 0 | 6 | 3 turns | Special | V, S, M | 6 | None | TSR2121 |
TSR2151 - Chapter 4 - The Dark Art | Evocation Necromancy Alteration, Necromancy Necromancy, Alteration Necromancy, Divination Necromancy, Evocation Alteration, Necromancy (Reversible) Necromancy (Reversible) Abjuration, Necromancy | 30 yards 10 feet 0 Touch 10 yards/level 10 yards 90 yards + 10 yards/level 10 feet + 10 feet/3 levels 1" 60 yards | 1 4 2 3 6 7 8 5 9 | Instantaneous Special 1 round/level Permanent 1 turn/level 1 turn + 5 rounds/level 2 rounds/level 3 turns/level 1 round/level of caster 1 day/level Special (2 rounds/level maximum) | Special One creature 1 small creature or 1 cubic foot per level (up to 10 creatures or 10 cubic feet maximum) Creature touched Caster 30' long + 5'/ level 1 creature One undead/level 1 corpse One Skull 1 dead human or demihuman One individual 1 creature or object Two creatures One doorway, portal, or small object 1 creature/level | V, S, M V, S S, M V, M | 1 4 2 3 2 rounds 1 round 6 8 5 3 rounds 1 turn Special (8 turns) 9 | None Special 1/2 Neg. | TSR2151 |
TSR2159 - Appendix 3 | Alteration Evocation Conjuration Necromancy Divination Abjuration, Evocation Illusion, Phantasm All Schools Enchantment, Charm Alteration - Reversible Divination, Necromancy Conjuration, Summoning Abjuration - Reversible Enchantment | 5 yds./level 120 feet 0 Touch 10 yds. 60 yds. + 10 yds./level 10 ft. 120 yds. 40 yds. + 10 yds./level 10 yds./level 30 yds. 1 mile/level 20 yds./level 5 yds. 60 yds. 30 ft. 20 yds. 10 yds./level, max. 90 yds. | 1 | 2 rds./level Instantaneous Special Permanent 3 turns 1 turn/level 4 hrs. + 1/2 hr./level 3 rds./level 1 hr./level 2d6 rds. + 2 rds./level 3 rds. + 1 rd./level 5 rds./level 1 day/level 3 turns + 1 turn/level 1 rd./level 1d4 rds. + 1 rd./level 2 rds. + 1 rd./level 1 rd. + 1 rd./level 1d3 rds. + 1 rd./level 2 hrs. + 1 hr./level 1 rd 1 hr. + 1 turn/level 4 rds. + 1 rd./level 2d4 rds. + 1 rd./level | 10-ft. radius Targeted Special Creature touched Up to 20-ft. cube 1 creature Hearing range The Caster 1 person 5 x 20 x 20 ft. wedge 1 speaking creature or written text 1 creature or object 10 x 60 ft. 60 ft. + 10 ft./level 1 scroll or 2 pages 60-ft. radius 1 familiar 10 x 10 ft. 20 sq. ft./level 30 ft. cube 1 item/level 20-ft. radius 1 object 1 mount 400 sq. ft. + 100 sq. ft./level 30-ft. radius 20 ft. + 10 ft. cube/level cube Up to 1 sq. ft. | V, S, M V, S V,S V, M V | 1 1 action Special 1 rd. 1 turn Casting Time: 1 2d12 hours | None Special 1/2 Neg. Saving Throw: Special | TSR2159 |
To Remove Once Added
- Daltim's Fiery Protector
- Daltim's Flaming Fist
- Daltim's Proof Against Fire
- Damage Mirror - Old Empire
- Dance Macabre
- Dancing Blade
- Dancing Fire - Phaerimm
- Dancing Lights
- Dancing Shadows
- Dancing Weapon - Alhoon
- Dark Mirror
- Dark Wings - Drow
- Darkbolt - Alhoon
- Darkness, 15' Radius
- Darkning Bolt
- Darksense
- Darsson's Cooling Breeze
- Darsson's Eye in the Sky
- Darsson's Fiery Cube
- Darsson's Music Box
- Darsson's Potion
- Dauntra's Cloak
- Dazzle - Red Wizard
- Dead Man's Eyes
- Deafness
- Death Armor
- Death Bump - Ghul
- Death Fog
- Death Link
- Death Recall
- Death Sight
- Death Smoke
- Death Spell
- Death Spider - Drow
- Death Talisman
- Death Ward
- Deathbolt - Old Empire
- Deathguard - Old Empire
- Deathmaster's Vial
- Deathshroud
- Decastave
- Deep Delve
- Deepen Shadows
- Deeppockets
- Deflection - Alhoon
- Defoliate
- DeGras's Pilfering Fingers
- Delay Death
- Delay Image
- Delayed Blast Fireball
- Delayed Light - Alhoon
- Delayed Magic Missile
- Delude
- Demand
- Demi-Shadow Magic
- Demi-Shadow Monsters
- Deny Cold/Deny Fire
- Deplete Cinnabryl
- Depth Warning
- Descent into Madness
- Desert Fist
- Despair
- Destroy Undead
- Destroy Major Helm
- Destroy Minor Helm
- Detect Charm - Red Wizard
- Detect Disease
- Detect Evil
- Detect Illusion
- Detect Invisibility
- Detect Life
- Detect Life - Alhoon
- Detect Lycanthrope
- Detect Lycanthrope - Gypsy
- Detect Magic
- Detect Metals and Minerals
- Detect Phase
- Detect Poison - Red Wizards
- Detect Psionics
- Detect Scrying
- Detect Secret Passages and Portals
- Detect Shapechanger
- Detect Temporal Anomaly
- Detect the Living
- Detect Thought - Phaerimm
- Detect Undead
- Detect Untruth - Savant
- Detho's Delirium
- Devastate - Old Empire
- Diary
- Dictation
- Dig
- Dilation I
- Dilation II
- Dimension Door
- Dimensional Blade
- Dire Charm
- Disable Helm
- Disarm
- Discern
- Discord - Elf
- Disfigure - Red Wizards
- Disguise
- Disguise - Hishna
- Disguise - Wu Jen
- Disguise Bloodline
- Disguise Undead
- Disintegrate
- Disintegrate Flesh - Witch
- Dismind
- Dismissal
- Dispel Enchantment
- Dispel Exhaustion
- Dispel Fog
- Dispel Illusion
- Dispel Magic
- Dispel Mirage
- Dispel Silence
- Displace Self
- Disrupt Dominion
- Disrupt Undead
- Disruption
- Dissipate Vapor
- Distance Distortion
- Distant Diary
- Distort
- Distort Life I
- Distort Life II
- Distort Life III
- Distraction
- Divination Enhancement
- Divining Rod
- Dolent's Helm
- Dolor
- Domination
- Doom Legion
- Door of Death - Dragon
- Double Dweomer
- Double Steel
- Double Undead
- Dragon Breath
- Dragon Fall - Dragon Knight
- Dragon Message - Dragon Knight
- Dragon Scales
- Dragon Tongues - Dragon Knight
- Dragonrage - Elf
- Dragonshape
- Draincone - Phaerimm
- Draindoom - Phaerimm
- Drawmij's Adventurer's Luck
- Drawmij's Beast of Burden
- Drawmij's Beneficent Polymorph
- Drawmij's Breath of Life
- Drawmij's Flying Feat
- Drawmij's Handy Timepiece
- Drawmij's Instant Exit
- Drawmij's Instant Summons
- Drawmij's Iron Sack
- Drawmij's Light Step
- Drawmij's Marvelous Shield
- Drawmij's Merciful Metamorphosis
- Drawmij's Protection from Non-Magical Gas
- Drawmij's Scent Mask
- Drawmij's Swift Mount
- Drawmij's Tool Box
- Dread Whisper
- Dream
- Dream Globe
- Dream Vision
- Drenal's Amok Needles
- Drenal's Annoying Poke
- Drenal's Distraction
- Drenal's Dry Ink
- Drenal's Eyesore
- Drenal's Sound Barrier
- Drenal's Stone Flame
- Drought - Hishna
- Drowsy Insects
- Due North
- Duhlark's Animerge
- Duhlark's Glasstrike
- Duhlark's Glasstrike Trap
- Duhlark's Long Reach
- Dune - Old Empire
- Duo-Dimension
- Duplicate
- Dust Curtain
- Dusts of Death
- Dweomer Vortex - Phaerimm
- Dweomerdeny