All Wizard Spells starting with T

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SpellSchoolRangeLevelDurationAoEComponentsCasting TimeSaving ThrowSource
TSR2151 - Chapter 4 - The Dark ArtEvocation
Necromancy
Alteration, Necromancy
Necromancy, Alteration
Necromancy, Divination
Necromancy, Evocation
Alteration, Necromancy (Reversible)
Necromancy (Reversible)
Abjuration, Necromancy
30 yards
10 feet
0
Touch
10 yards/level
10 yards
90 yards + 10 yards/level
10 feet + 10 feet/3 levels
1"
60 yards
1
4
2
3
6
7
8
5
9
Instantaneous
Special
1 round/level
Permanent
1 turn/level
1 turn + 5 rounds/level
2 rounds/level
3 turns/level
1 round/level of caster
1 day/level
Special (2 rounds/level maximum)
Special
One creature
1 small creature or 1 cubic foot per level (up to 10 creatures or 10 cubic feet maximum)
Creature touched
Caster
30' long + 5'/ level
1 creature
One undead/level
1 corpse
One Skull
1 dead human or demihuman
One individual
1 creature or object
Two creatures
One doorway, portal, or small object
1 creature/level
V, S, M
V, S
S, M
V, M
1
4
2
3
2 rounds
1 round
6
8
5
3 rounds
1 turn
Special (8 turns)
9
None
Special
1/2
Neg.
TSR2151
TSR2159 - Appendix 3Alteration
Evocation
Conjuration
Necromancy
Divination
Abjuration, Evocation
Illusion, Phantasm
All Schools
Enchantment, Charm
Alteration - Reversible
Divination, Necromancy
Conjuration, Summoning
Abjuration - Reversible
Enchantment
5 yds./level
120 feet
0
Touch
10 yds.
60 yds. + 10 yds./level
10 ft.
120 yds.
40 yds. + 10 yds./level
10 yds./level
30 yds.
1 mile/level
20 yds./level
5 yds.
60 yds.
30 ft.
20 yds.
10 yds./level, max. 90 yds.
12 rds./level
Instantaneous
Special
Permanent
3 turns
1 turn/level
4 hrs. + 1/2 hr./level
3 rds./level
1 hr./level
2d6 rds. + 2 rds./level
3 rds. + 1 rd./level
5 rds./level
1 day/level
3 turns + 1 turn/level
1 rd./level
1d4 rds. + 1 rd./level
2 rds. + 1 rd./level
1 rd. + 1 rd./level
1d3 rds. + 1 rd./level
2 hrs. + 1 hr./level
1 rd
1 hr. + 1 turn/level
4 rds. + 1 rd./level
2d4 rds. + 1 rd./level
10-ft. radius
Targeted
Special
Creature touched
Up to 20-ft. cube
1 creature
Hearing range
The Caster
1 person
5 x 20 x 20 ft. wedge
1 speaking creature or written text
1 creature or object
10 x 60 ft.
60 ft. + 10 ft./level
1 scroll or 2 pages
60-ft. radius
1 familiar
10 x 10 ft.
20 sq. ft./level
30 ft. cube
1 item/level
20-ft. radius
1 object
1 mount
400 sq. ft. + 100 sq. ft./level
30-ft. radius
20 ft. + 10 ft. cube/level cube
Up to 1 sq. ft.
V, S, M
V, S
V,S
V, M
V
1
1 action
Special
1 rd.
1 turn
Casting Time: 1
2d12 hours
None
Special
1/2
Neg.
Saving Throw: Special
TSR2159
TSR2170 - Chapter 7 - Spells UnderwaterAlteration
Divination
Alteration (Reversible)
Abjuration
0
Touch
10 yds./level
1
4
2
3
6
7
5
1 hr./level
1 turn + 1 round/level
1 turn + 1 turn/level
3 rounds + 1 rd./level
2 rounds + 1 rd./2 levels
4 rounds + 1 rd./level
1 day/2 caster levels
1d4 rounds
3 Turns per level
1 Creature
10' radius
1 creature + 1 creature/3 levels
1 creature + 1 creature/4 levels of the caster
20' radius
V,S
S, M
V
V,S,M
M, V
1
4
2
3
7
1 round + 2 rounds/level
None
Neg.
TSR2170
Taunt (AD&D 2E)Enchantment60 yds.11 rd30-ft. radiusV, S, M1Neg.TSR2159
Tears of the Crocodile (AD&D 2E)Alteration (Reversible)012 rounds + 1 rd./2 levels10' radiusV,S,M1NoneTSR2170
Tenser's Floating Disc (AD&D 2E)Evocation20 yds.13 turns + 1 turn/levelSpecialV, S, M1NoneTSR2159
Transmute Bone to Steel (AD&D 2E)Alteration, Necromancy (Reversible)30 yards6Permanent1 creature or objectV, S, M1 roundSpecialTSR2151
Troll Repellent (AD&D 2E)Evocation1 yard/level11 turn + 1 round/level20 foot-radius sphereV, S, M2Neg.TSR1111