All Wizard Spells starting with A

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Revision as of 10:49, 2 June 2024 by Bsycamore (talk | contribs)
SpellSchoolRangeLevelDurationAoEComponentsCasting TimeSaving ThrowSource
Abi-Dalzim's Horrid Wilting (AD&D 2E)Alteration, Necromancy20 yards/level8Instantaneous30-foot cubeV, S, M81/2TSR2121
Acid Bolt (AD&D 2E)Conjuration200 yards4SpecialSpecialV,S, M4SpecialTSR9326
Acid Storm (AD&D 2E)Evocation10 yards/level71 round/level40-foot-diameter circleV, S, M71/2TSR2121
Advanced Illusion (AD&D 2E)Illusion/Phantasm60 yds. + 10 yds./level51 rd./levelOne 40-ft. cube + one 10-ft. cube/levelV, S, M1 rd.SpecialTSR2159
Affect Normal Fires (AD&D 2E)Alteration5 yds./level12 rds./level10-ft. radiusV, S, M1NoneTSR2159
Airboat (AD&D 2E)Alteration, Enchantment1 mile81 hour/levelSpecialV,S1 roundNoneTSR2121
Alacrity (AD&D 2E)Alteration031 turn+1 round/levelThe casterV, S, M1NoneTSR2121
Alamir's Fundamental Breakdown (AD&D 2E)DivinationTouch3SpecialOne itemV, S, M1 roundSpecialTSR2121
Alarm (AD&D 2E)Abjuration, Evocation10 yds.14 hrs. + 1/2 hr./levelUp to 20-ft. cubeV, S, M1 rd.NoneTSR2159
Alternate Reality (AD&D 2E)Alteration03InstantaneousCreature touchedV, S, M3NoneTSR2121
Animate Dead Animals (AD&D 2E)Necromancy10 feet1PermanentSpecialV, S, M2 roundsNoneTSR2151
Armour (AD&D 2E)ConjurationTouch1Special1 creatureV, S, M1 rd.NoneTSR2159
Audible Glamer (AD&D 2E)Illusion, Phantasm60 yds. + 10 yds./level13 rds./levelHearing rangeV, S, M1SpecialTSR2159
Augmentation I (AD&D 2E)Invocation/Evocation03SpecialSpecialV, S, M2NoneTSR2121
Augmentation II (AD&D 2E)Evocation063 turnsSpecialV, S, M6NoneTSR2121