All Wizard Spells starting with C

From TTRPG Vault Wiki
Revision as of 01:32, 27 May 2024 by Bsycamore (talk | contribs)
SpellSchoolRangeLevelDurationAoEComponentsCasting TimeSaving ThrowSource
Call Undead (AD&D 2E)NecromancySphere, 100 yards/level radius3InstantaneousSpecialV, S, M3NoneTSR9301
Cantrip (AD&D 2E)All Schools10 ft.11 hr./levelSpecialV,S1NoneTSR2159
Change Self (AD&D 2E)Illusion, Phantasm012d6 rds. + 2 rds./levelThe CasterV,S1NoneTSR2159
Charm Person (AD&D 2E)Enchantment, Charm120 yds.1Special1 personV,S1Neg.TSR2159
Chill Touch (AD&D 2E)Necromancy013 rds. + 1 rd./levelThe CasterV,S1Neg.TSR2159
ChokeNecromancy, Conjuration/Summoning30 yards21 round/levelOne creatureV, S, M21/2TSR2115
Chromatic Orb (AD&D 2E)Alteration, Evocation01SpecialOne creatureV, S, M1Neg.TSR2115
Color Spray (AD&D 2E)Alteration01Instantaneous5 x 20 x 20 ft. wedgeV, S, M1SpecialTSR2159
Comprehend Languages (AD&D 2E)Alteration - ReversibleTouch15 rds./level1 speaking creature or written textV, S, M1 rd.NoneTSR2159
Conjure Spell Component (AD&D 2E)Conjuration, Summoning1 mile/level11 round3 components/levelV, S1NoneTSR2121
Copy (AD&D 2E)EvocationSpecial1InstantaneousOne objectV, S, M1 roundSpecialTSR2115
Corpse Host (AD&D 2E)NecromancyTouch61 day/levelSpecialV, S, M1 turnNoneTSR2151
Corpse Link (AD&D 2E)Necromancy, Alteration10 yards/level11 turn/levelCasterV, S, M1NoneTSR2151
Corpse VisageIllusion, NecromancyTouch11 round/levelCreature touchedV, S, M1 roundNeg.TSR2115
TSR2115 - Chapter 8 - New SpellsAlteration
Evocation
Necromancy, Conjuration/Summoning
Necromancy
Divination
Necromancy, Divination
Abjuration
Alteration, Evocation
Illusion, Necromancy
Divination, Enchantment
Special
30 yards
0
Touch
10 yards
60 yards
10 feet/level
1
2
Instantaneous
Special
1 round/level
1 turn/level
1 day/level
5 rounds
Special
One creature
Creature touched
1 creature or object
One object
One corpse
10-foot radius sphere around creature touched
One person
One spell-casting creature
V, S, M
S, M
V, M
1
2
1 round
None
Special
1/2
Neg.
TSR2115
TSR2121 - First-Level Wizard SpellsAlteration
Divination
Conjuration, Summoning
Alteration, Evocation
Invocation, Evocation
Special
0
Touch
10 yds.
1 mile/level
5 yards/level
300 yards
1Instantaneous
Special
1 round/level
Permanent
1 round
1d4 rounds +1 round/level
Special
The caster
One 10'-radius circle
The caster's hand
One creature/level
1'-cube/level
10-foot square
3 components/level
V, S, M
V, S
V
1
2
3
1 rd.
5
None
Special
Neg.
None Upon casting this spell, a feathery membrane grows under the wizard's arms, extending along his sides all the way to his feet. The membrane appears to merge with the caster's skin and clothing.
TSR2121
TSR2151 - Chapter 4 - The Dark ArtEvocation
Necromancy
Alteration, Necromancy
Necromancy, Alteration
Necromancy, Divination
Necromancy, Evocation
Alteration, Necromancy (Reversible)
Necromancy (Reversible)
Abjuration, Necromancy
30 yards
10 feet
0
Touch
10 yards/level
10 yards
90 yards + 10 yards/level
10 feet + 10 feet/3 levels
1"
60 yards
1
4
2
3
6
7
8
5
9
Instantaneous
Special
1 round/level
Permanent
1 turn/level
1 turn + 5 rounds/level
2 rounds/level
3 turns/level
1 round/level of caster
1 day/level
Special (2 rounds/level maximum)
Special
One creature
1 small creature or 1 cubic foot per level (up to 10 creatures or 10 cubic feet maximum)
Creature touched
Caster
30' long + 5'/ level
1 creature
One undead/level
1 corpse
One Skull
1 dead human or demihuman
One individual
1 creature or object
Two creatures
One doorway, portal, or small object
1 creature/level
V, S, M
V, S
S, M
V, M
1
4
2
3
2 rounds
1 round
6
8
5
3 rounds
1 turn
Special (8 turns)
9
None
Special
1/2
Neg.
TSR2151
TSR2159 - Appendix 3Alteration
Evocation
Conjuration
Necromancy
Divination
Abjuration, Evocation
Illusion, Phantasm
All Schools
Enchantment, Charm
Alteration - Reversible
Divination, Necromancy
Conjuration, Summoning
Abjuration - Reversible
Enchantment
5 yds./level
120 feet
0
Touch
10 yds.
60 yds. + 10 yds./level
10 ft.
120 yds.
40 yds. + 10 yds./level
10 yds./level
30 yds.
1 mile/level
20 yds./level
5 yds.
60 yds.
30 ft.
20 yds.
10 yds./level, max. 90 yds.
12 rds./level
Instantaneous
Special
Permanent
3 turns
1 turn/level
4 hrs. + 1/2 hr./level
3 rds./level
1 hr./level
2d6 rds. + 2 rds./level
3 rds. + 1 rd./level
5 rds./level
1 day/level
3 turns + 1 turn/level
1 rd./level
1d4 rds. + 1 rd./level
2 rds. + 1 rd./level
1 rd. + 1 rd./level
1d3 rds. + 1 rd./level
2 hrs. + 1 hr./level
1 rd
1 hr. + 1 turn/level
4 rds. + 1 rd./level
2d4 rds. + 1 rd./level
10-ft. radius
Targeted
Special
Creature touched
Up to 20-ft. cube
1 creature
Hearing range
The Caster
1 person
5 x 20 x 20 ft. wedge
1 speaking creature or written text
1 creature or object
10 x 60 ft.
60 ft. + 10 ft./level
1 scroll or 2 pages
60-ft. radius
1 familiar
10 x 10 ft.
20 sq. ft./level
30 ft. cube
1 item/level
20-ft. radius
1 object
1 mount
400 sq. ft. + 100 sq. ft./level
30-ft. radius
20 ft. + 10 ft. cube/level cube
Up to 1 sq. ft.
V, S, M
V, S
V,S
V, M
V
1
1 action
Special
1 rd.
1 turn
Casting Time: 1
2d12 hours
None
Special
1/2
Neg.
Saving Throw: Special
TSR2159

To Remove Once Added