All Wizard Spells starting with P

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SpellSchoolRangeLevelDurationAoEComponentsCasting TimeSaving ThrowSource
PasswebAbjuration/AlterationTouch51 round/levelOne creatureV, S5SpecialTSR9326
Patternweave (AD&D 2E)Divination10 yds.11 round10-foot squareV, S, M3SpecialTSR2121
Phantasmal ForceIllusion, Phantasm60 yds. + 10 yds./level1Special400 sq. ft. + 100 sq. ft./levelV, S, M1SpecialTSR2159
Pressure ResistanceAlterationTouch31 turn + 1 turn/level1 CreatureS, M3NoneTSR2170
Protection from EvilAbjuration - ReversibleTouch12 rds./levelCreature touchedV, S, M1NoneTSR2159
Protection from Hunger and ThirstAbjurationTouch11 day/levelOne creatureS, M1NoneTSR2115
TSR2115 - Chapter 8 - New SpellsAlteration
Evocation
Necromancy, Conjuration/Summoning
Necromancy
Divination
Necromancy, Divination
Abjuration
Alteration, Evocation
Illusion, Necromancy
Divination, Enchantment
Special
30 yards
0
Touch
10 yards
60 yards
10 feet/level
1
2
Instantaneous
Special
1 round/level
1 turn/level
1 day/level
5 rounds
Special
One creature
Creature touched
1 creature or object
One object
One corpse
10-foot radius sphere around creature touched
One person
One spell-casting creature
V, S, M
S, M
V, M
1
2
1 round
None
Special
1/2
Neg.
TSR2115
TSR2121 - First-Level Wizard SpellsAlteration
Divination
Conjuration, Summoning
Alteration, Evocation
Invocation, Evocation
Special
0
Touch
10 yds.
1 mile/level
5 yards/level
300 yards
1Instantaneous
Special
1 round/level
Permanent
1 round
1d4 rounds +1 round/level
Special
The caster
One 10'-radius circle
The caster's hand
One creature/level
1'-cube/level
10-foot square
3 components/level
V, S, M
V, S
V
1
2
3
1 rd.
5
None
Special
Neg.
None Upon casting this spell, a feathery membrane grows under the wizard's arms, extending along his sides all the way to his feet. The membrane appears to merge with the caster's skin and clothing.
TSR2121
TSR2159 - Appendix 3Alteration
Evocation
Conjuration
Necromancy
Divination
Abjuration, Evocation
Illusion, Phantasm
All Schools
Enchantment, Charm
Alteration - Reversible
Divination, Necromancy
Conjuration, Summoning
Abjuration - Reversible
Enchantment
5 yds./level
120 feet
0
Touch
10 yds.
60 yds. + 10 yds./level
10 ft.
120 yds.
40 yds. + 10 yds./level
10 yds./level
30 yds.
1 mile/level
20 yds./level
5 yds.
60 yds.
30 ft.
20 yds.
10 yds./level, max. 90 yds.
12 rds./level
Instantaneous
Special
Permanent
3 turns
1 turn/level
4 hrs. + 1/2 hr./level
3 rds./level
1 hr./level
2d6 rds. + 2 rds./level
3 rds. + 1 rd./level
5 rds./level
1 day/level
3 turns + 1 turn/level
1 rd./level
1d4 rds. + 1 rd./level
2 rds. + 1 rd./level
1 rd. + 1 rd./level
1d3 rds. + 1 rd./level
2 hrs. + 1 hr./level
1 rd
1 hr. + 1 turn/level
4 rds. + 1 rd./level
2d4 rds. + 1 rd./level
10-ft. radius
Targeted
Special
Creature touched
Up to 20-ft. cube
1 creature
Hearing range
The Caster
1 person
5 x 20 x 20 ft. wedge
1 speaking creature or written text
1 creature or object
10 x 60 ft.
60 ft. + 10 ft./level
1 scroll or 2 pages
60-ft. radius
1 familiar
10 x 10 ft.
20 sq. ft./level
30 ft. cube
1 item/level
20-ft. radius
1 object
1 mount
400 sq. ft. + 100 sq. ft./level
30-ft. radius
20 ft. + 10 ft. cube/level cube
Up to 1 sq. ft.
V, S, M
V, S
V,S
V, M
V
1
1 action
Special
1 rd.
1 turn
Casting Time: 1
2d12 hours
None
Special
1/2
Neg.
Saving Throw: Special
TSR2159
TSR2170 - Chapter 7 - Spells UnderwaterAlteration
Divination
Alteration (Reversible)
Abjuration
0
Touch
10 yds./level
1
4
2
3
6
7
5
1 hr./level
1 turn + 1 round/level
1 turn + 1 turn/level
3 rounds + 1 rd./level
2 rounds + 1 rd./2 levels
4 rounds + 1 rd./level
1 day/2 caster levels
1d4 rounds
3 Turns per level
1 Creature
10' radius
1 creature + 1 creature/3 levels
1 creature + 1 creature/4 levels of the caster
20' radius
V,S
S, M
V
V,S,M
M, V
1
4
2
3
7
1 round + 2 rounds/level
None
Neg.
TSR2170