List of Level 6 Wizard Spells

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Level 6 Spells

BookRangeDurationAoEComponentsCasting TimeSaving ThrowSource
Augmentation II (AD&D 2E)03 turnsSpecialV, S, M6NoneTSR2121
Bloodstone's Spectral Steed (AD&D 2E)10 yards1 hour/levelSpecialV, S, M1 roundNoneTSR2121
Corpse Host (AD&D 2E)Touch1 day/levelSpecialV, S, M1 turnNoneTSR2151
Enhance Water Creature (AD&D 2E)10 yds./level1d4 rounds1 creature + 1 creature/4 levels of the casterS, M1 round + 2 rounds/levelNeg.TSR2170
Ghoul Gauntlet (AD&D 2E)TouchSpecialSpecialV, S, M6Neg.TSR2151
Starharp01 round/level2'/level diameter sphereV, S, M6NoneTSR9301
Summon Spider60 yards6 rounds + 1 round/levelSpecialV,S, M6NoneTSR9326
TSR2151 - Chapter 4 - The Dark Art30 yards
10 feet
0
Touch
10 yards/level
10 yards
90 yards + 10 yards/level
10 feet + 10 feet/3 levels
1"
60 yards
Instantaneous
Special
1 round/level
Permanent
1 turn/level
1 turn + 5 rounds/level
2 rounds/level
3 turns/level
1 round/level of caster
1 day/level
Special (2 rounds/level maximum)
Special
One creature
1 small creature or 1 cubic foot per level (up to 10 creatures or 10 cubic feet maximum)
Creature touched
Caster
30' long + 5'/ level
1 creature
One undead/level
1 corpse
One Skull
1 dead human or demihuman
One individual
1 creature or object
Two creatures
One doorway, portal, or small object
1 creature/level
V, S, M
V, S
S, M
V, M
1
4
2
3
2 rounds
1 round
6
8
5
3 rounds
1 turn
Special (8 turns)
9
None
Special
1/2
Neg.
TSR2151
TSR2170 - Chapter 7 - Spells Underwater0
Touch
10 yds./level
1 hr./level
1 turn + 1 round/level
1 turn + 1 turn/level
3 rounds + 1 rd./level
2 rounds + 1 rd./2 levels
4 rounds + 1 rd./level
1 day/2 caster levels
1d4 rounds
3 Turns per level
1 Creature
10' radius
1 creature + 1 creature/3 levels
1 creature + 1 creature/4 levels of the caster
20' radius
V,S
S, M
V
V,S,M
M, V
1
4
2
3
7
1 round + 2 rounds/level
None
Neg.
TSR2170
Transmute Bone to Steel (AD&D 2E)30 yardsPermanent1 creature or objectV, S, M1 roundSpecialTSR2151