List of Level 6 Wizard Spells
Level 6 Spells
Book | School | Range | Duration | AoE | Components | Casting Time | Saving Throw | Source |
---|---|---|---|---|---|---|---|---|
Augmentation II (AD&D 2E) | Evocation | 0 | 3 turns | Special | V, S, M | 6 | None | TSR2121 |
Bloodstone's Spectral Steed (AD&D 2E) | Necromancy | 10 yards | 1 hour/level | Special | V, S, M | 1 round | None | TSR2121 |
Corpse Host (AD&D 2E) | Necromancy | Touch | 1 day/level | Special | V, S, M | 1 turn | None | TSR2151 |
Enhance Water Creature (AD&D 2E) | Alteration | 10 yds./level | 1d4 rounds | 1 creature + 1 creature/4 levels of the caster | S, M | 1 round + 2 rounds/level | Neg. | TSR2170 |
Ghoul Gauntlet (AD&D 2E) | Alteration, Necromancy | Touch | Special | Special | V, S, M | 6 | Neg. | TSR2151 |
Starharp | Alteration, Necromancy | 0 | 1 round/level | 2'/level diameter sphere | V, S, M | 6 | None | TSR9301 |
Summon Spider | Summoning | 60 yards | 6 rounds + 1 round/level | Special | V,S, M | 6 | None | TSR9326 |
TSR2170 - Chapter 7 - Spells Underwater | Alteration Divination Alteration (Reversible) Abjuration | 0 Touch 10 yds./level | 1 hr./level 1 turn + 1 round/level 1 turn + 1 turn/level 3 rounds + 1 rd./level 2 rounds + 1 rd./2 levels 4 rounds + 1 rd./level 1 day/2 caster levels 1d4 rounds 3 Turns per level | 1 Creature 10' radius 1 creature + 1 creature/3 levels 1 creature + 1 creature/4 levels of the caster 20' radius | V,S S, M V V,S,M M, V | 1 4 2 3 7 1 round + 2 rounds/level | None Neg. | TSR2170 |
Transmute Bone to Steel (AD&D 2E) | Alteration, Necromancy (Reversible) | 30 yards | Permanent | 1 creature or object | V, S, M | 1 round | Special | TSR2151 |