List of Level 6 Wizard Spells

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Level 6 Spells

BookSchoolRangeDurationAoEComponentsCasting TimeSaving ThrowSource
Augmentation II (AD&D 2E)Evocation03 turnsSpecialV, S, M6NoneTSR2121
Bloodstone's Spectral Steed (AD&D 2E)Necromancy10 yards1 hour/levelSpecialV, S, M1 roundNoneTSR2121
Corpse Host (AD&D 2E)NecromancyTouch1 day/levelSpecialV, S, M1 turnNoneTSR2151
Enhance Water Creature (AD&D 2E)Alteration10 yds./level1d4 rounds1 creature + 1 creature/4 levels of the casterS, M1 round + 2 rounds/levelNeg.TSR2170
Ghoul Gauntlet (AD&D 2E)Alteration, NecromancyTouchSpecialSpecialV, S, M6Neg.TSR2151
StarharpAlteration, Necromancy01 round/level2'/level diameter sphereV, S, M6NoneTSR9301
Summon SpiderSummoning60 yards6 rounds + 1 round/levelSpecialV,S, M6NoneTSR9326
TSR2170 - Chapter 7 - Spells UnderwaterAlteration
Divination
Alteration (Reversible)
Abjuration
0
Touch
10 yds./level
1 hr./level
1 turn + 1 round/level
1 turn + 1 turn/level
3 rounds + 1 rd./level
2 rounds + 1 rd./2 levels
4 rounds + 1 rd./level
1 day/2 caster levels
1d4 rounds
3 Turns per level
1 Creature
10' radius
1 creature + 1 creature/3 levels
1 creature + 1 creature/4 levels of the caster
20' radius
V,S
S, M
V
V,S,M
M, V
1
4
2
3
7
1 round + 2 rounds/level
None
Neg.
TSR2170
Transmute Bone to Steel (AD&D 2E)Alteration, Necromancy (Reversible)30 yardsPermanent1 creature or objectV, S, M1 roundSpecialTSR2151