All Wizard Spells starting with D
Spell | School | Range | Level | Duration | AoE | Components | Casting Time | Saving Throw | Source |
---|---|---|---|---|---|---|---|---|---|
Dancing Lights | Alteration | 40 yds. + 10 yds./level | 1 | 2 rds./level | Special | V, S, M | 1 | None | TSR2159 |
Dark Wings | Alteration | Touch | 3 | 1 round/level | One creature | V,S, M | 3 | Neg. | TSR9326 |
Death Recall | Necromancy, Divination | Touch | 2 | Special | One corpse | V, S, M | 1 round | None | TSR2115 |
Death Shroud (AD&D 2E) | Necromancy | Touch | 8 | Special (2 rounds/level maximum) | 1 creature/level | V, S, M | 8 | Neg. | TSR2151 |
Death Spider | Alteration, Necromancy | Touch | 8 | Special | Special | V,S, M | 8 | Neg. | TSR9326 |
Death Ward (AD&D 2E) | Abjuration, Necromancy | 0 | 9 | Special | One doorway, portal, or small object | V, S, M | 1 turn | Neg. | TSR2151 |
Deep Eyes | Divination | Touch | 2 | 4 rounds + 1 rd./level | 1 Creature | V | 2 | None | TSR2170 |
Detect Disease | Divination | 10 yards | 1 | 1 round/level | 1 creature or object | V, S, M | 1 | None | TSR2115 |
Detect Life | Divination | 10 feet/level | 2 | 5 rounds | One creature | V, S, M | 2 | None | TSR2115 |
Detect Magic | Divination | 0 | 1 | 2 rds./level | 10 x 60 ft. | V, S | 1 | None | TSR2159 |
Detect Undead | Divination, Necromancy | 0 | 1 | 3 turns | 60 ft. + 10 ft./level | V, S, M | 1 rd. | None | TSR2159 |
Divining Rod | Divination, Enchantment | 60 yards | 1 | 1 round/level | Special | V, S, M | 1 round | None | TSR2115 |
TSR2115 - Chapter 8 - New Spells | Alteration Evocation Necromancy, Conjuration/Summoning Necromancy Divination Necromancy, Divination Abjuration Alteration, Evocation Illusion, Necromancy Divination, Enchantment | Special 30 yards 0 Touch 10 yards 60 yards 10 feet/level | 1 2 | Instantaneous Special 1 round/level 1 turn/level 1 day/level 5 rounds | Special One creature Creature touched 1 creature or object One object One corpse 10-foot radius sphere around creature touched One person One spell-casting creature | V, S, M S, M V, M | 1 2 1 round | None Special 1/2 Neg. | TSR2115 |
TSR2151 - Chapter 4 - The Dark Art | Evocation Necromancy Alteration, Necromancy Necromancy, Alteration Necromancy, Divination Necromancy, Evocation Alteration, Necromancy (Reversible) Necromancy (Reversible) Abjuration, Necromancy | 30 yards 10 feet 0 Touch 10 yards/level 10 yards 90 yards + 10 yards/level 10 feet + 10 feet/3 levels 1" 60 yards | 1 4 2 3 6 7 8 5 9 | Instantaneous Special 1 round/level Permanent 1 turn/level 1 turn + 5 rounds/level 2 rounds/level 3 turns/level 1 round/level of caster 1 day/level Special (2 rounds/level maximum) | Special One creature 1 small creature or 1 cubic foot per level (up to 10 creatures or 10 cubic feet maximum) Creature touched Caster 30' long + 5'/ level 1 creature One undead/level 1 corpse One Skull 1 dead human or demihuman One individual 1 creature or object Two creatures One doorway, portal, or small object 1 creature/level | V, S, M V, S S, M V, M | 1 4 2 3 2 rounds 1 round 6 8 5 3 rounds 1 turn Special (8 turns) 9 | None Special 1/2 Neg. | TSR2151 |
TSR2159 - Appendix 3 | Alteration Evocation Conjuration Necromancy Divination Abjuration, Evocation Illusion, Phantasm All Schools Enchantment, Charm Alteration - Reversible Divination, Necromancy Conjuration, Summoning Abjuration - Reversible Enchantment | 5 yds./level 120 feet 0 Touch 10 yds. 60 yds. + 10 yds./level 10 ft. 120 yds. 40 yds. + 10 yds./level 10 yds./level 30 yds. 1 mile/level 20 yds./level 5 yds. 60 yds. 30 ft. 20 yds. 10 yds./level, max. 90 yds. | 1 | 2 rds./level Instantaneous Special Permanent 3 turns 1 turn/level 4 hrs. + 1/2 hr./level 3 rds./level 1 hr./level 2d6 rds. + 2 rds./level 3 rds. + 1 rd./level 5 rds./level 1 day/level 3 turns + 1 turn/level 1 rd./level 1d4 rds. + 1 rd./level 2 rds. + 1 rd./level 1 rd. + 1 rd./level 1d3 rds. + 1 rd./level 2 hrs. + 1 hr./level 1 rd 1 hr. + 1 turn/level 4 rds. + 1 rd./level 2d4 rds. + 1 rd./level | 10-ft. radius Targeted Special Creature touched Up to 20-ft. cube 1 creature Hearing range The Caster 1 person 5 x 20 x 20 ft. wedge 1 speaking creature or written text 1 creature or object 10 x 60 ft. 60 ft. + 10 ft./level 1 scroll or 2 pages 60-ft. radius 1 familiar 10 x 10 ft. 20 sq. ft./level 30 ft. cube 1 item/level 20-ft. radius 1 object 1 mount 400 sq. ft. + 100 sq. ft./level 30-ft. radius 20 ft. + 10 ft. cube/level cube Up to 1 sq. ft. | V, S, M V, S V,S V, M V | 1 1 action Special 1 rd. 1 turn Casting Time: 1 2d12 hours | None Special 1/2 Neg. Saving Throw: Special | TSR2159 |
TSR2170 - Chapter 7 - Spells Underwater | Alteration Divination Alteration (Reversible) Abjuration | 0 Touch 10 yds./level | 1 4 2 3 6 7 5 | 1 hr./level 1 turn + 1 round/level 1 turn + 1 turn/level 3 rounds + 1 rd./level 2 rounds + 1 rd./2 levels 4 rounds + 1 rd./level 1 day/2 caster levels 1d4 rounds 3 Turns per level | 1 Creature 10' radius 1 creature + 1 creature/3 levels 1 creature + 1 creature/4 levels of the caster 20' radius | V,S S, M V V,S,M M, V | 1 4 2 3 7 1 round + 2 rounds/level | None Neg. | TSR2170 |