All Wizard Spells starting with D

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Revision as of 02:59, 28 May 2024 by Bsycamore (talk | contribs) (Replaced content with "{{#ask: Has spell2e::Yes Has firstletter::D Has dndclass::Wizard | ?Has school = School | ?Has range = Range | ?Has level = Level | ?Has duration = Duration | ?Has area of effect = AoE | ?Has components = Components | ?Has casting time = Casting Time | ?Has saving throw = Saving Throw | ?Has source = Source | format=broadtable | headers=plain | mainlabel=Spell | link=subject }} Category:Missing Spell Pages")
SpellSchoolRangeLevelDurationAoEComponentsCasting TimeSaving ThrowSource
Dancing LightsAlteration40 yds. + 10 yds./level12 rds./levelSpecialV, S, M1NoneTSR2159
Dark WingsAlterationTouch31 round/levelOne creatureV,S, M3Neg.TSR9326
Death RecallNecromancy, DivinationTouch2SpecialOne corpseV, S, M1 roundNoneTSR2115
Death Shroud (AD&D 2E)NecromancyTouch8Special (2 rounds/level maximum)1 creature/levelV, S, M8Neg.TSR2151
Death SpiderAlteration, NecromancyTouch8SpecialSpecialV,S, M8Neg.TSR9326
Death Ward (AD&D 2E)Abjuration, Necromancy09SpecialOne doorway, portal, or small objectV, S, M1 turnNeg.TSR2151
Deep EyesDivinationTouch24 rounds + 1 rd./level1 CreatureV2NoneTSR2170
Detect DiseaseDivination10 yards11 round/level1 creature or objectV, S, M1NoneTSR2115
Detect LifeDivination10 feet/level25 roundsOne creatureV, S, M2NoneTSR2115
Detect MagicDivination012 rds./level10 x 60 ft.V, S1NoneTSR2159
Detect UndeadDivination, Necromancy013 turns60 ft. + 10 ft./levelV, S, M1 rd.NoneTSR2159
Divining RodDivination, Enchantment60 yards11 round/levelSpecialV, S, M1 roundNoneTSR2115
TSR2115 - Chapter 8 - New SpellsAlteration
Evocation
Necromancy, Conjuration/Summoning
Necromancy
Divination
Necromancy, Divination
Abjuration
Alteration, Evocation
Illusion, Necromancy
Divination, Enchantment
Special
30 yards
0
Touch
10 yards
60 yards
10 feet/level
1
2
Instantaneous
Special
1 round/level
1 turn/level
1 day/level
5 rounds
Special
One creature
Creature touched
1 creature or object
One object
One corpse
10-foot radius sphere around creature touched
One person
One spell-casting creature
V, S, M
S, M
V, M
1
2
1 round
None
Special
1/2
Neg.
TSR2115
TSR2151 - Chapter 4 - The Dark ArtEvocation
Necromancy
Alteration, Necromancy
Necromancy, Alteration
Necromancy, Divination
Necromancy, Evocation
Alteration, Necromancy (Reversible)
Necromancy (Reversible)
Abjuration, Necromancy
30 yards
10 feet
0
Touch
10 yards/level
10 yards
90 yards + 10 yards/level
10 feet + 10 feet/3 levels
1"
60 yards
1
4
2
3
6
7
8
5
9
Instantaneous
Special
1 round/level
Permanent
1 turn/level
1 turn + 5 rounds/level
2 rounds/level
3 turns/level
1 round/level of caster
1 day/level
Special (2 rounds/level maximum)
Special
One creature
1 small creature or 1 cubic foot per level (up to 10 creatures or 10 cubic feet maximum)
Creature touched
Caster
30' long + 5'/ level
1 creature
One undead/level
1 corpse
One Skull
1 dead human or demihuman
One individual
1 creature or object
Two creatures
One doorway, portal, or small object
1 creature/level
V, S, M
V, S
S, M
V, M
1
4
2
3
2 rounds
1 round
6
8
5
3 rounds
1 turn
Special (8 turns)
9
None
Special
1/2
Neg.
TSR2151
TSR2159 - Appendix 3Alteration
Evocation
Conjuration
Necromancy
Divination
Abjuration, Evocation
Illusion, Phantasm
All Schools
Enchantment, Charm
Alteration - Reversible
Divination, Necromancy
Conjuration, Summoning
Abjuration - Reversible
Enchantment
5 yds./level
120 feet
0
Touch
10 yds.
60 yds. + 10 yds./level
10 ft.
120 yds.
40 yds. + 10 yds./level
10 yds./level
30 yds.
1 mile/level
20 yds./level
5 yds.
60 yds.
30 ft.
20 yds.
10 yds./level, max. 90 yds.
12 rds./level
Instantaneous
Special
Permanent
3 turns
1 turn/level
4 hrs. + 1/2 hr./level
3 rds./level
1 hr./level
2d6 rds. + 2 rds./level
3 rds. + 1 rd./level
5 rds./level
1 day/level
3 turns + 1 turn/level
1 rd./level
1d4 rds. + 1 rd./level
2 rds. + 1 rd./level
1 rd. + 1 rd./level
1d3 rds. + 1 rd./level
2 hrs. + 1 hr./level
1 rd
1 hr. + 1 turn/level
4 rds. + 1 rd./level
2d4 rds. + 1 rd./level
10-ft. radius
Targeted
Special
Creature touched
Up to 20-ft. cube
1 creature
Hearing range
The Caster
1 person
5 x 20 x 20 ft. wedge
1 speaking creature or written text
1 creature or object
10 x 60 ft.
60 ft. + 10 ft./level
1 scroll or 2 pages
60-ft. radius
1 familiar
10 x 10 ft.
20 sq. ft./level
30 ft. cube
1 item/level
20-ft. radius
1 object
1 mount
400 sq. ft. + 100 sq. ft./level
30-ft. radius
20 ft. + 10 ft. cube/level cube
Up to 1 sq. ft.
V, S, M
V, S
V,S
V, M
V
1
1 action
Special
1 rd.
1 turn
Casting Time: 1
2d12 hours
None
Special
1/2
Neg.
Saving Throw: Special
TSR2159
TSR2170 - Chapter 7 - Spells UnderwaterAlteration
Divination
Alteration (Reversible)
Abjuration
0
Touch
10 yds./level
1
4
2
3
6
7
5
1 hr./level
1 turn + 1 round/level
1 turn + 1 turn/level
3 rounds + 1 rd./level
2 rounds + 1 rd./2 levels
4 rounds + 1 rd./level
1 day/2 caster levels
1d4 rounds
3 Turns per level
1 Creature
10' radius
1 creature + 1 creature/3 levels
1 creature + 1 creature/4 levels of the caster
20' radius
V,S
S, M
V
V,S,M
M, V
1
4
2
3
7
1 round + 2 rounds/level
None
Neg.
TSR2170