List of Level 2 Wizard Spells
Level 2 Spells
Book | School | Range | Duration | AoE | Components | Casting Time | Saving Throw | Source |
---|---|---|---|---|---|---|---|---|
Choke | Necromancy, Conjuration/Summoning | 30 yards | 1 round/level | One creature | V, S, M | 2 | 1/2 | TSR2115 |
Death Recall | Necromancy, Divination | Touch | Special | One corpse | V, S, M | 1 round | None | TSR2115 |
Deep Eyes | Divination | Touch | 4 rounds + 1 rd./level | 1 Creature | V | 2 | None | TSR2170 |
Detect Life | Divination | 10 feet/level | 5 rounds | One creature | V, S, M | 2 | None | TSR2115 |
Embalm (AD&D 2E) | Necromancy, Alteration | Touch | Permanent | 1 corpse | V, S, M | 2 rounds | None | TSR2151 |
Filter | Abjuration | Touch | 1 turn/level | 10-foot radius sphere around creature touched | V, M | 2 | None | TSR2115 |
Ghoul Touch | Necromancy | 0 | 1 round/level | One person | V, S, M | 2 | Special | TSR2115 |
Ice Knife | Evocation | Special | Instantaneous | Special | V, S, M | 1 round | Neg. | TSR2115 |
Living Link (AD&D 2E) | Necromancy, Divination | 90 yards + 10 yards/level | 1 round/level of caster | 1 creature | V, S | 2 | None | TSR2151 |
Mist Magic | Evocation | 70 yards | 1d4 turns + 1 round/level | Sphere; 20'-radius + 10'/level | V, S, M | 2 | None | TSR9301 |
Skeletal Hands (AD&D 2E) | Necromancy, Evocation | 10 feet + 10 feet/3 levels | 1 turn + 5 rounds/level | Special | V, S, M | 1 round | None | TSR2151 |
Skyhook | Evocation | 60' | 3 turns + 1 turn/level | Special | V, S, M | 2 | None | TSR9326 |
TSR2115 - Chapter 8 - New Spells | Alteration Evocation Necromancy, Conjuration/Summoning Necromancy Divination Necromancy, Divination Abjuration Alteration, Evocation Illusion, Necromancy Divination, Enchantment | Special 30 yards 0 Touch 10 yards 60 yards 10 feet/level | Instantaneous Special 1 round/level 1 turn/level 1 day/level 5 rounds | Special One creature Creature touched 1 creature or object One object One corpse 10-foot radius sphere around creature touched One person One spell-casting creature | V, S, M S, M V, M | 1 2 1 round | None Special 1/2 Neg. | TSR2115 |
TSR2151 - Chapter 4 - The Dark Art | Evocation Necromancy Alteration, Necromancy Necromancy, Alteration Necromancy, Divination Necromancy, Evocation Alteration, Necromancy (Reversible) Necromancy (Reversible) Abjuration, Necromancy | 30 yards 10 feet 0 Touch 10 yards/level 10 yards 90 yards + 10 yards/level 10 feet + 10 feet/3 levels 1" 60 yards | Instantaneous Special 1 round/level Permanent 1 turn/level 1 turn + 5 rounds/level 2 rounds/level 3 turns/level 1 round/level of caster 1 day/level Special (2 rounds/level maximum) | Special One creature 1 small creature or 1 cubic foot per level (up to 10 creatures or 10 cubic feet maximum) Creature touched Caster 30' long + 5'/ level 1 creature One undead/level 1 corpse One Skull 1 dead human or demihuman One individual 1 creature or object Two creatures One doorway, portal, or small object 1 creature/level | V, S, M V, S S, M V, M | 1 4 2 3 2 rounds 1 round 6 8 5 3 rounds 1 turn Special (8 turns) 9 | None Special 1/2 Neg. | TSR2151 |
TSR2170 - Chapter 7 - Spells Underwater | Alteration Divination Alteration (Reversible) Abjuration | 0 Touch 10 yds./level | 1 hr./level 1 turn + 1 round/level 1 turn + 1 turn/level 3 rounds + 1 rd./level 2 rounds + 1 rd./2 levels 4 rounds + 1 rd./level 1 day/2 caster levels 1d4 rounds 3 Turns per level | 1 Creature 10' radius 1 creature + 1 creature/3 levels 1 creature + 1 creature/4 levels of the caster 20' radius | V,S S, M V V,S,M M, V | 1 4 2 3 7 1 round + 2 rounds/level | None Neg. | TSR2170 |
Vocalize (AD&D 2E) | Alteration | Touch | 5 rounds | One spell-casting creature | S, M | 1 round | None | TSR2115 |
Withstand Water (AD&D 2E) | Abjuration | Touch | 1 day/2 caster levels | 1 Creature | V | 2 | None | TSR2170 |