List of Level 2 Wizard Spells

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Level 2 Spells

BookSchoolRangeDurationAoEComponentsCasting TimeSaving ThrowSource
ChokeNecromancy, Conjuration/Summoning30 yards1 round/levelOne creatureV, S, M21/2TSR2115
Death RecallNecromancy, DivinationTouchSpecialOne corpseV, S, M1 roundNoneTSR2115
Deep EyesDivinationTouch4 rounds + 1 rd./level1 CreatureV2NoneTSR2170
Detect LifeDivination10 feet/level5 roundsOne creatureV, S, M2NoneTSR2115
Embalm (AD&D 2E)Necromancy, AlterationTouchPermanent1 corpseV, S, M2 roundsNoneTSR2151
FilterAbjurationTouch1 turn/level10-foot radius sphere around creature touchedV, M2NoneTSR2115
Ghoul TouchNecromancy01 round/levelOne personV, S, M2SpecialTSR2115
Ice KnifeEvocationSpecialInstantaneousSpecialV, S, M1 roundNeg.TSR2115
Living Link (AD&D 2E)Necromancy, Divination90 yards + 10 yards/level1 round/level of caster1 creatureV, S2NoneTSR2151
Mist MagicEvocation70 yards1d4 turns + 1 round/levelSphere; 20'-radius + 10'/levelV, S, M2NoneTSR9301
Skeletal Hands (AD&D 2E)Necromancy, Evocation10 feet + 10 feet/3 levels1 turn + 5 rounds/levelSpecialV, S, M1 roundNoneTSR2151
SkyhookEvocation60'3 turns + 1 turn/levelSpecialV, S, M2NoneTSR9326
TSR2115 - Chapter 8 - New SpellsAlteration
Evocation
Necromancy, Conjuration/Summoning
Necromancy
Divination
Necromancy, Divination
Abjuration
Alteration, Evocation
Illusion, Necromancy
Divination, Enchantment
Special
30 yards
0
Touch
10 yards
60 yards
10 feet/level
Instantaneous
Special
1 round/level
1 turn/level
1 day/level
5 rounds
Special
One creature
Creature touched
1 creature or object
One object
One corpse
10-foot radius sphere around creature touched
One person
One spell-casting creature
V, S, M
S, M
V, M
1
2
1 round
None
Special
1/2
Neg.
TSR2115
TSR2151 - Chapter 4 - The Dark ArtEvocation
Necromancy
Alteration, Necromancy
Necromancy, Alteration
Necromancy, Divination
Necromancy, Evocation
Alteration, Necromancy (Reversible)
Necromancy (Reversible)
Abjuration, Necromancy
30 yards
10 feet
0
Touch
10 yards/level
10 yards
90 yards + 10 yards/level
10 feet + 10 feet/3 levels
1"
60 yards
Instantaneous
Special
1 round/level
Permanent
1 turn/level
1 turn + 5 rounds/level
2 rounds/level
3 turns/level
1 round/level of caster
1 day/level
Special (2 rounds/level maximum)
Special
One creature
1 small creature or 1 cubic foot per level (up to 10 creatures or 10 cubic feet maximum)
Creature touched
Caster
30' long + 5'/ level
1 creature
One undead/level
1 corpse
One Skull
1 dead human or demihuman
One individual
1 creature or object
Two creatures
One doorway, portal, or small object
1 creature/level
V, S, M
V, S
S, M
V, M
1
4
2
3
2 rounds
1 round
6
8
5
3 rounds
1 turn
Special (8 turns)
9
None
Special
1/2
Neg.
TSR2151
TSR2170 - Chapter 7 - Spells UnderwaterAlteration
Divination
Alteration (Reversible)
Abjuration
0
Touch
10 yds./level
1 hr./level
1 turn + 1 round/level
1 turn + 1 turn/level
3 rounds + 1 rd./level
2 rounds + 1 rd./2 levels
4 rounds + 1 rd./level
1 day/2 caster levels
1d4 rounds
3 Turns per level
1 Creature
10' radius
1 creature + 1 creature/3 levels
1 creature + 1 creature/4 levels of the caster
20' radius
V,S
S, M
V
V,S,M
M, V
1
4
2
3
7
1 round + 2 rounds/level
None
Neg.
TSR2170
Vocalize (AD&D 2E)AlterationTouch5 roundsOne spell-casting creatureS, M1 roundNoneTSR2115
Withstand Water (AD&D 2E)AbjurationTouch1 day/2 caster levels1 CreatureV2NoneTSR2170