All Wizard Spells starting with S

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SpellSchoolRangeLevelDurationAoEComponentsCasting TimeSaving ThrowSource
Samprey's Sensible Sea SphereAlterationTouch43 Turns per level1 CreatureM, V4Neg.TSR2170
Sense of the PredatorAlterationTouch51 turn + 1 round/level20' radiusV3NoneTSR2170
ShieldEvocation015 rds./levelSpecialV, S1NoneTSR2159
Shocking GraspAlterationTouch1SpecialCreature touchedV, S1NoneTSR2159
Skeletal Hands (AD&D 2E)Necromancy, Evocation10 feet + 10 feet/3 levels21 turn + 5 rounds/levelSpecialV, S, M1 roundNoneTSR2151
Skulltrap (AD&D 2E)Necromancy, EvocationTouch3SpecialOne SkullV, S, M41/2TSR2151
SkyhookEvocation60'23 turns + 1 turn/levelSpecialV, S, M2NoneTSR9326
SleepEnchantment, Charm30 yds.15 rds./levelSpecialV, S, M1NoneTSR2159
Spectral Voice (AD&D 2E)Necromancy, Alteration10 yards/level11 turn/levelCasterV, S, M1NoneTSR2151
Spider ClimbAlterationTouch13 rds. + 1 rd./levelCreature touchedV, S, M1Neg.TSR2159
Spidereyes (Wizard)AlterationTouch11 round/levelSpecialV,S, M1NoneTSR9326
SpookIllusion, Phantasm30 ft.1Special1 creatureV, S1Neg.TSR2159
StarharpAlteration, Necromancy061 round/level2'/level diameter sphereV, S, M6NoneTSR9301
StopAlteration10'/level44 roundsOne creatureV, S4SpecialTSR9326
Summon SpiderSummoning60 yards66 rounds + 1 round/levelSpecialV,S, M6NoneTSR9326
Summon Spirit (AD&D 2E)Necromancy10 yards41 round/level1 dead human or demihumanV, M1 turnSpecialTSR2151