DMGR1 - Campaign Sourcebook and Catacomb Guide (TSR2112)
Publisher: TSR Code: TSR2112 ISBN: 0-88038-817-X Published: 1990
Author(s): Paul Jaquays & William W. Connors
Rules: Advanced Dungeons and Dragons Edition: 2nd Edition Setting: Core Books BookType: Rule Supplements Format: Paperback Series: Dungeon Master's Guide Rules Supplements Character Level:
Physical Copy: Yes Owned PDF: Yes Library: Yes
DMGR1 - Campaign Sourcebook and Catacomb Guide
Whether you're a novice DM getting ready to referee your first AD&D game or an old pro who's running an established campaign, there's something for you in the Campaign Sourcebook and Catacomb Guide. We've included dozens of helpful tips to help you better organize your games, design adventures, and make your NPCs come to life. In short, there's something for everybody in this exciting addition to the AD&D game system.
Table of Contents
Page No. | |
---|---|
Introduction | 3 |
Logistics of Play | 4 |
Styles of Play | 8 |
Pacing and Theatrics | 17 |
Uses of Judgment | 33 |
Creating the Campaign | 51 |
Creating the World | 53 |
Maps and Map Making | 75 |
Creating the Adventure | 84 |
Making NPCs Live | 92 |
Dungeon Settings | 101 |
The Dungeon Campaign | 106 |
Generic Dungeons | 113 |
The Great Pyramid | 114 |
The Primitive Temple | 116 |
The Modern Temple | 118 |
The Limestone Cavern | 120 |
The Beehive Fort | 122 |
The Castle on Moors | 124 |
Typical Map Symbols | 126 |
Forced Perspective Map Grid | 127 |
Known Wizard Spells
Known Priest Spells
Known Monsters
Books in this Series
- DMGR1 - Campaign Sourcebook and Catacomb Guide (TSR2112)
- DMGR2 - Castle Guide (TSR2114)
- DMGR3 - Arms and Equipment Guide (TSR2123)
- DMGR4 - Monster Mythology (TSR2128)
- DMGR5 - Creative Campaigning (TSR2133)
- DMGR6 - The Complete Book of Villains (TSR2144)
- DMGR7 - The Complete Book of Necromancers (TSR2151)
- DMGR8 - Sages and Specialists (TSR2164)
- DMGR9 - of Ships and the Sea (TSR2170)