DMGR5 - Creative Campaigning (TSR2133)

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 DMGR5 - Creative Campaigning
   Publisher: TSR
   Code: TSR2133
   ISBN: 1-56076-561-5
   Published: 1993
   Author(s): Tony Pryor, Tony Herring, Jonathan Tweet & Norm Ritchie
   Rules: Advanced Dungeons and Dragons
   Edition: 2nd Edition
   Setting: Core Books
   BookType: Rule Supplements
   Format: Paperback
   Series: Dungeon Master's Guide Rules Supplements
   Character Level: 
   Physical Copy: Yes
   Owned PDF: Yes
   Library: Yes

DMGR5 - Creative Campaigning

DM: "OK, you're all sitting in the tavern when..."

Players: "Oh no, not another tavern scenario! We're tired of those! We want something different!"

If this sounds like your latest gaming session, Creative Campaigning can help: This book is loaded with ideas and suggestions that will make even the most jaded players sit up and pay attention. Everything from alternate settings to variant rules to really strange adventures is included.

Put your gaming back on track for outstanding heroic adventure!



Table of Contents

Page No.
Chapter 1 - Alternate Campaigns 3
Chapter 2 - Alternate Adventures 41
Chapter 3 - What's Old is New 70
Chapter 4 - Freestyle Campaigning 85
Chapter 5 - Handling Players 92
Chapter 6 - The Grand Tour 101
Chapter 7 - Test The Medieval Mindset 112

Known Wizard Spells

Known Priest Spells

Known Monsters