DMGR6 - The Complete Book of Villains (TSR2144)
Publisher: TSR Code: TSR2144 ISBN: 1-56076-837-1 Published: 1994
Author(s): Kirk Botula
Rules: Advanced Dungeons and Dragons Edition: 2nd Edition Setting: Core Books BookType: Rule Supplements Format: Paperback Series: Dungeon Master's Guide Rules Supplements Character Level:
Physical Copy: Yes Owned PDF: Yes Library: Yes
DMGR6 - The Complete Book of Villains
A paranoid warlord, a bitter drow priestess, a power-mad archmage, a sly dwarven assassin - not all the characters in the AD&D game went the way of the heroes.
Villains (beings dedicated to committing evil) are the most dangerous of all foes, and thus the most useful of tools a Dungeon Master has to create a memorable campaign. This book presents the most complete guidelines ever offered on creating villains for role-playing games. Miss this advice at your own peril!
Table of Contents
Page No. | |
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TOC TO BE DONE | 1 |
Known Wizard Spells
Known Priest Spells
Known Monsters
Books in this Series
- DMGR1 - Campaign Sourcebook and Catacomb Guide (TSR2112)
- DMGR2 - Castle Guide (TSR2114)
- DMGR3 - Arms and Equipment Guide (TSR2123)
- DMGR4 - Monster Mythology (TSR2128)
- DMGR5 - Creative Campaigning (TSR2133)
- DMGR6 - The Complete Book of Villains (TSR2144)
- DMGR7 - The Complete Book of Necromancers (TSR2151)
- DMGR8 - Sages and Specialists (TSR2164)
- DMGR9 - of Ships and the Sea (TSR2170)