DMGR2 - Castle Guide (TSR2114)
Publisher: TSR Code: TSR2114 ISBN: 0-88038-837-4 Published: 1990
Author(s): Grant Boucher, Troy Christensen, Arthur Collins & Nigel Findley
Rules: Advanced Dungeons and Dragons Edition: 2nd Edition Setting: Core Books BookType: Rule Supplements Format: Paperback Series: Dungeon Master's Guide Rules Supplements Character Level:
Physical Copy: Yes Owned PDF: Yes Library: Yes
DMGR2 - Castle Guide
Imagine a world of knights in shining armor, mighty castles, and high chivalry. In this book, you'll find a wealth of information desgined to allow any DM to create a campaign world based on feudal Europe. Sections address life in a feudal culture, new Battlesystem rules for the resolution of sieges, a quick resolution system for massive military campaigns, and an assortment of generic castles to spark your imagination.
The Castle Guide is a must for any player or DM who's ever wanted to fight for a seat at the round table.
Table of Contents
Known Wizard Spells
Known Priest Spells
Known Monsters
Books in this Series
- DMGR1 - Campaign Sourcebook and Catacomb Guide (TSR2112)
- DMGR2 - Castle Guide (TSR2114)
- DMGR3 - Arms and Equipment Guide (TSR2123)
- DMGR4 - Monster Mythology (TSR2128)
- DMGR5 - Creative Campaigning (TSR2133)
- DMGR6 - The Complete Book of Villains (TSR2144)
- DMGR7 - The Complete Book of Necromancers (TSR2151)
- DMGR8 - Sages and Specialists (TSR2164)
- DMGR9 - of Ships and the Sea (TSR2170)