DMGR2 - Castle Guide (TSR2114)

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 DMGR2 - Castle Guide
   Publisher: TSR
   Code: TSR2114
   ISBN: 0-88038-837-4
   Published: 1990
   Author(s): Grant Boucher, Troy Christensen, Arthur Collins & Nigel Findley
   Rules: Advanced Dungeons and Dragons
   Edition: 2nd Edition
   Setting: Core Books
   BookType: Rule Supplements
   Format: Paperback
   Series: Dungeon Master's Guide Rules Supplements
   Character Level: 
   Physical Copy: Yes
   Owned PDF: Yes
   Library: Yes

DMGR2 - Castle Guide

Imagine a world of knights in shining armor, mighty castles, and high chivalry. In this book, you'll find a wealth of information desgined to allow any DM to create a campaign world based on feudal Europe. Sections address life in a feudal culture, new Battlesystem rules for the resolution of sieges, a quick resolution system for massive military campaigns, and an assortment of generic castles to spark your imagination.

The Castle Guide is a must for any player or DM who's ever wanted to fight for a seat at the round table.


Table of Contents

Page No.
Introduction 3
Chapter 1 - The Feudal Setting 5
Chapter 2 - In the Days of Knights 25
Chapter 3 - The Tournament 38
Chapter 4 - The Evolution of Castles 42
Chapter 5 - Castle Construction 45
Chapter 6 - Unusual Castles 69
Chapter 7 - Warfare 76
Chapter 8 - Quick Resolution 106
Chapter 9 - Generic Castles 118

Known Wizard Spells

Known Priest Spells

Known Monsters