DMGR5 - Creative Campaigning (TSR2133): Difference between revisions
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Revision as of 23:53, 26 June 2024
Publisher: TSR Code: TSR2133 ISBN: 1-56076-561-5 Published: 1993
Author(s): Tony Pryor, Tony Herring, Jonathan Tweet & Norm Ritchie
Rules: Advanced Dungeons and Dragons Edition: 2nd Edition Setting: Core Books BookType: Rule Supplements Format: Paperback Series: Dungeon Master's Guide Rules Supplements Character Level: 0
Physical Copy: Yes Owned PDF: Yes Library: Yes
DMGR5 - Creative Campaigning
DM: "OK, you're all sitting in the tavern when..."
Players: "Oh no, not another tavern scenario! We're tired of those! We want something different!"
If this sounds like your latest gaming session, Creative Campaigning can help: This book is loaded with ideas and suggestions that will make even the most jaded players sit up and pay attention. Everything from alternate settings to variant rules to really strange adventures is included.
Put your gaming back on track for outstanding heroic adventure!
Books in this Series
- DMGR1 - Campaign Sourcebook and Catacomb Guide (TSR2112)
- DMGR2 - Castle Guide (TSR2114)
- DMGR3 - Arms and Equipment Guide (TSR2123)
- DMGR4 - Monster Mythology (TSR2128)
- DMGR5 - Creative Campaigning (TSR2133)
- DMGR6 - The Complete Book of Villains (TSR2144)
- DMGR7 - The Complete Book of Necromancers (TSR2151)
- DMGR8 - Sages and Specialists (TSR2164)
- DMGR9 - of Ships and the Sea (TSR2170)