List of Level 1 Wizard Spells

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Level 1 Spells

BookRangeDurationAoEComponentsCasting TimeSaving Throw
Affect Normal Fires (AD&D 2E)5 yds./level2 rds./level10-ft. radiusV, S, M1None
Alarm (AD&D 2E)10 yds.4 hrs. + 1/2 hr./levelUp to 20-ft. cubeV, S, M1 rd.None
Animate Dead Animals (AD&D 2E)10 feetPermanentSpecialV, S, M2 roundsNone
Armour (AD&D 2E)TouchSpecial1 creatureV, S, M1 rd.None
Audible Glamer (AD&D 2E)60 yds. + 10 yds./level3 rds./levelHearing rangeV, S, M1Special
Burning Hands (AD&D 2E)0InstantaneousThe CasterV,S11/2
Cantrip (AD&D 2E)10 ft.1 hr./levelSpecialV,S1None
Change Self (AD&D 2E)02d6 rds. + 2 rds./levelThe CasterV,S1None
Charm Person (AD&D 2E)120 yds.Special1 personV,S1Neg.
Chill Touch (AD&D 2E)03 rds. + 1 rd./levelThe CasterV,S1Neg.
Chromatic Orb (AD&D 2E)0SpecialOne creatureV, S, M1Neg.
Color Spray (AD&D 2E)0Instantaneous5 x 20 x 20 ft. wedgeV, S, M1Special
Comprehend Languages (AD&D 2E)Touch5 rds./level1 speaking creature or written textV, S, M1 rd.None
Conjure Spell Component (AD&D 2E)1 mile/level1 round3 components/levelV, S1None
Copy (AD&D 2E)SpecialInstantaneousOne objectV, S, M1 roundSpecial
Corpse Link (AD&D 2E)10 yards/level1 turn/levelCasterV, S, M1None
Corpse VisageTouch1 round/levelCreature touchedV, S, M1 roundNeg.
Dancing Lights40 yds. + 10 yds./level2 rds./levelSpecialV, S, M1None
Detect Disease10 yards1 round/level1 creature or objectV, S, M1None
Detect Magic02 rds./level10 x 60 ft.V, S1None
Detect Undead03 turns60 ft. + 10 ft./levelV, S, M1 rd.None
Divining Rod60 yards1 round/levelSpecialV, S, M1 roundNone
Enlarge (AD&D 2E)5 yds./level5 rds./level1 creature or objectV, S, M1Neg.
Erase (AD&D 2E)30 yds.Permanent1 scroll or 2 pagesV, S1Special
Exterminate (AD&D 2E)10 feetInstantaneous1 small creature or 1 cubic foot per level (up to 10 creatures or 10 cubic feet maximum)V, S, M1None
Feather Fall10 yds./level1 rd./levelSpecialV1None
Find Familiar1 mile/levelSpecial1 familiarV, S, M2d12 hoursSpecial
Fire Burst (AD&D 2E)5 yards/levelInstantaneousOne 10'-radius circleV, S1Neg.
Fist of Stone (AD&D 2E)01 round/levelThe caster's handV, S1None
Friends01d4 rds. + 1 rd./level60-ft. radiusV, S, MCasting Time: 1Saving Throw: Special
Gaze Reflection02 rds. + 1 rd./levelSpecialV, S1None
GlideTouch3 rounds + 1 rd./level1 CreatureV,S1None
Grease10 yds.3 rds. + 1 rd./level10 x 10 ft.V, S, M1Special
Hold Portal20 yds./level1 rd./level20 sq. ft./levelV1None
Hornung's Guess* (AD&D 2E)300 yardsInstantaneousSpecialV2None
Hypnotism5 yds.1 rd. + 1 rd./level30 ft. cubeV, S1Neg.
Identify01 rd./level1 item/levelV, S, MSpecialNone
JumpTouch1d3 rds. + 1 rd./levelCreature touchedV, S, M1None
Lasting Breath (AD&D 2E)5 yards/level1d4 rounds +1 round/levelOne creature/levelV, S1None
Light60 yds.1 turn/level20-ft. radiusV, M1Special
Locate Remains (AD&D 2E)01 turn + 5 rounds/level30' long + 5'/ levelV, S, M1 roundNone
Magic Missile120 feetInstantaneousTargetedV, S1 actionNone
Mending30 yds.Permanent1 objectV, S, M1None
Message05 rds./levelSpecialV, S, M1None
Metamorphose Liquids (AD&D 2E)TouchPermanent1'-cube/levelV, S, M1 rd.Special
Mount10 yds.2 hrs. + 1 hr./level1 mountV, S, M1 turnNone
Murdock's Feathery Flyer (AD&D 2E)01 round/levelThe casterV, S, M1None Upon casting this spell, a feathery membrane grows under the wizard's arms, extending along his sides all the way to his feet. The membrane appears to merge with the caster's skin and clothing.
Nahal's Reckless Dweomer* (AD&D 2E)SpecialSpecialSpecialV, S5Special
Nystul's Magical AuraTouch1 day/levelSpecialV, S, M1 rd.Special
Patternweave (AD&D 2E)10 yds.1 round10-foot squareV, S, M3Special
... further results