List of Level 1 Wizard Spells

From TTRPG Vault Wiki
Revision as of 05:50, 25 May 2024 by Bsycamore (talk | contribs)

Level 1 Spells

BookRangeDurationAoEComponentsCasting TimeSaving ThrowSource
Affect Normal Fires (AD&D 2E)5 yds./level2 rds./level10-ft. radiusV, S, M1NoneTSR2159
Alarm (AD&D 2E)10 yds.4 hrs. + 1/2 hr./levelUp to 20-ft. cubeV, S, M1 rd.NoneTSR2159
Animate Dead Animals (AD&D 2E)10 feetPermanentSpecialV, S, M2 roundsNoneTSR2151
Armour (AD&D 2E)TouchSpecial1 creatureV, S, M1 rd.NoneTSR2159
Audible Glamer (AD&D 2E)60 yds. + 10 yds./level3 rds./levelHearing rangeV, S, M1SpecialTSR2159
Burning Hands (AD&D 2E)0InstantaneousThe CasterV,S11/2TSR2159
Cantrip (AD&D 2E)10 ft.1 hr./levelSpecialV,S1NoneTSR2159
Change Self (AD&D 2E)02d6 rds. + 2 rds./levelThe CasterV,S1NoneTSR2159
Charm Person (AD&D 2E)120 yds.Special1 personV,S1Neg.TSR2159
Chill Touch (AD&D 2E)03 rds. + 1 rd./levelThe CasterV,S1Neg.TSR2159
Chromatic Orb (AD&D 2E)0SpecialOne creatureV, S, M1Neg.TSR2115
Color Spray (AD&D 2E)0Instantaneous5 x 20 x 20 ft. wedgeV, S, M1SpecialTSR2159
Comprehend Languages (AD&D 2E)Touch5 rds./level1 speaking creature or written textV, S, M1 rd.NoneTSR2159
Conjure Spell Component (AD&D 2E)1 mile/level1 round3 components/levelV, S1NoneTSR2121
Copy (AD&D 2E)SpecialInstantaneousOne objectV, S, M1 roundSpecialTSR2115
Corpse Link (AD&D 2E)10 yards/level1 turn/levelCasterV, S, M1NoneTSR2151
Corpse VisageTouch1 round/levelCreature touchedV, S, M1 roundNeg.TSR2115
Dancing Lights40 yds. + 10 yds./level2 rds./levelSpecialV, S, M1NoneTSR2159
Detect Disease10 yards1 round/level1 creature or objectV, S, M1NoneTSR2115
Detect Magic02 rds./level10 x 60 ft.V, S1NoneTSR2159
Detect Undead03 turns60 ft. + 10 ft./levelV, S, M1 rd.NoneTSR2159
Divining Rod60 yards1 round/levelSpecialV, S, M1 roundNoneTSR2115
Enlarge (AD&D 2E)5 yds./level5 rds./level1 creature or objectV, S, M1Neg.TSR2159
Erase (AD&D 2E)30 yds.Permanent1 scroll or 2 pagesV, S1SpecialTSR2159
Exterminate (AD&D 2E)10 feetInstantaneous1 small creature or 1 cubic foot per level (up to 10 creatures or 10 cubic feet maximum)V, S, M1NoneTSR2151
Feather Fall10 yds./level1 rd./levelSpecialV1NoneTSR2159
Find Familiar1 mile/levelSpecial1 familiarV, S, M2d12 hoursSpecialTSR2159
Fire Burst (AD&D 2E)5 yards/levelInstantaneousOne 10'-radius circleV, S1Neg.TSR2121
Fist of Stone (AD&D 2E)01 round/levelThe caster's handV, S1NoneTSR2121
Friends01d4 rds. + 1 rd./level60-ft. radiusV, S, MCasting Time: 1Saving Throw: SpecialTSR2159
Gaze Reflection02 rds. + 1 rd./levelSpecialV, S1NoneTSR2159
GlideTouch3 rounds + 1 rd./level1 CreatureV,S1NoneTSR2170
Grease10 yds.3 rds. + 1 rd./level10 x 10 ft.V, S, M1SpecialTSR2159
Hold Portal20 yds./level1 rd./level20 sq. ft./levelV1NoneTSR2159
Hornung's Guess* (AD&D 2E)300 yardsInstantaneousSpecialV2NoneTSR2121
Hypnotism5 yds.1 rd. + 1 rd./level30 ft. cubeV, S1Neg.TSR2159
Identify01 rd./level1 item/levelV, S, MSpecialNoneTSR2159
JumpTouch1d3 rds. + 1 rd./levelCreature touchedV, S, M1NoneTSR2159
Lasting Breath (AD&D 2E)5 yards/level1d4 rounds +1 round/levelOne creature/levelV, S1NoneTSR2121
Light60 yds.1 turn/level20-ft. radiusV, M1SpecialTSR2159
Locate Remains (AD&D 2E)01 turn + 5 rounds/level30' long + 5'/ levelV, S, M1 roundNoneTSR2151
Magic Missile120 feetInstantaneousTargetedV, S1 actionNoneTSR2159
Mending30 yds.Permanent1 objectV, S, M1NoneTSR2159
Message05 rds./levelSpecialV, S, M1NoneTSR2159
Metamorphose Liquids (AD&D 2E)TouchPermanent1'-cube/levelV, S, M1 rd.SpecialTSR2121
Mount10 yds.2 hrs. + 1 hr./level1 mountV, S, M1 turnNoneTSR2159
Murdock's Feathery Flyer (AD&D 2E)01 round/levelThe casterV, S, M1None Upon casting this spell, a feathery membrane grows under the wizard's arms, extending along his sides all the way to his feet. The membrane appears to merge with the caster's skin and clothing.TSR2121
Nahal's Reckless Dweomer* (AD&D 2E)SpecialSpecialSpecialV, S5SpecialTSR2121
Nystul's Magical AuraTouch1 day/levelSpecialV, S, M1 rd.SpecialTSR2159
Patternweave (AD&D 2E)10 yds.1 round10-foot squareV, S, M3SpecialTSR2121
... further results