DMGR1 - Campaign Sourcebook and Catacomb Guide (TSR2112)

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 DMGR1 - Campaign Sourcebook and Catacomb Guide
   Publisher: TSR
   Code: TSR2112
   ISBN: 0-88038-817-X
   Published: 1990
   Author(s): Paul Jaquays & William W. Connors
   Rules: Advanced Dungeons and Dragons
   Edition: 2nd Edition
   Setting: Core Books
   BookType: Rule Supplements
   Format: Paperback
   Series: Dungeon Master's Guide Rules Supplements
   Character Level: 
   Physical Copy: Yes
   Owned PDF: Yes
   Library: Yes

DMGR1 - Campaign Sourcebook and Catacomb Guide

Whether you're a novice DM getting ready to referee your first AD&D game or an old pro who's running an established campaign, there's something for you in the Campaign Sourcebook and Catacomb Guide. We've included dozens of helpful tips to help you better organize your games, design adventures, and make your NPCs come to life. In short, there's something for everybody in this exciting addition to the AD&D game system.


Table of Contents

Page No.
Introduction 3
Logistics of Play 4
Styles of Play 8
Pacing and Theatrics 17
Uses of Judgment 33
Creating the Campaign 51
Creating the World 53
Maps and Map Making 75
Creating the Adventure 84
Making NPCs Live 92
Dungeon Settings 101
The Dungeon Campaign 106
Generic Dungeons 113
The Great Pyramid 114
The Primitive Temple 116
The Modern Temple 118
The Limestone Cavern 120
The Beehive Fort 122
The Castle on Moors 124
Typical Map Symbols 126
Forced Perspective Map Grid 127

Known Wizard Spells

Known Priest Spells

Known Monsters