DMGR7 - The Complete Book of Necromancers (TSR2151)
DMGR7 - The Complete Book of Necromancers
Necromancers like Kazerabet and their priestly counterparts have mastered many dark, forbidden secrets. This tome reveals these mysteries to the Dungeon Master, who will find new NPC kits and volumes of necromancer's minions, familiars, secret societies, poisons, magical items, enchanted tomes, and dozens of new wizard and priest spells, plus the deadly Isle of the Necromancers, a portable setting which can be placed into any existing campaign.
Table of Contents
Known Wizard Spells
Animate Dead Animals (AD&D 2E), Bind Undead (AD&D 2E), Bone Blight (AD&D 2E), Bone Dance (AD&D 2E), Brainkill (AD&D 2E), Corpse Host (AD&D 2E), Corpse Link (AD&D 2E), Death Shroud (AD&D 2E), Death Ward (AD&D 2E), Embalm (AD&D 2E), Empathic Wound Transfer (AD&D 2E), Exterminate (AD&D 2E), False Face (AD&D 2E), Ghoul Gauntlet (AD&D 2E), Graft Flesh (AD&D 2E), Life Force Exchange (AD&D 2E), Life Force Transfer (AD&D 2E), Living Link (AD&D 2E), Locate Remains (AD&D 2E), Skeletal Hands (AD&D 2E), Skulltrap (AD&D 2E), Spectral Voice (AD&D 2E), Summon Spirit (AD&D 2E), TSR2151 - Chapter 4 - The Dark Art, Transmute Bone to Steel (AD&D 2E), Wound Conferral (AD&D 2E)
Known Priest Spells
Books in this Series
- DMGR1 - Campaign Sourcebook and Catacomb Guide (TSR2112)
- DMGR2 - Castle Guide (TSR2114)
- DMGR3 - Arms and Equipment Guide (TSR2123)
- DMGR4 - Monster Mythology (TSR2128)
- DMGR5 - Creative Campaigning (TSR2133)
- DMGR6 - The Complete Book of Villains (TSR2144)
- DMGR7 - The Complete Book of Necromancers (TSR2151)
- DMGR8 - Sages and Specialists (TSR2164)
- DMGR9 - of Ships and the Sea (TSR2170)