DMGR7 - The Complete Book of Necromancers (TSR2151)

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DMGR7 - The Complete Book of Necromancers

Necromancers like Kazerabet and their priestly counterparts have mastered many dark, forbidden secrets. This tome reveals these mysteries to the Dungeon Master, who will find new NPC kits and volumes of necromancer's minions, familiars, secret societies, poisons, magical items, enchanted tomes, and dozens of new wizard and priest spells, plus the deadly Isle of the Necromancers, a portable setting which can be placed into any existing campaign.

Table of Contents

Page No.
Introduction 5
Chapter 1 - Necromancers 8
Chapter 2 - Dark Gifts 25
Chapter 3 - The Price 39
Chapter 4 - The Dark Art 45
Chapter 5 - Death Priests 65
Chapter 6 - The Priest Sphere 77
Chapter 7 - Allies 87
Chapter 8 - Tools of the Trade 97
Chapter 9 - The Campaign 107
Appendix 1 - Common Spells for Necromancers 124
Appendix 2 - Wizard Spells in the School of Necromancy 126
Appendix 3 - Priest Spells in the Necromantic Sphere 126
Appendix 4 - Master Index of Necromantic Priest and Wizard Spells 127
List of Tables

Known Wizard Spells

Animate Dead Animals (AD&D 2E), Bind Undead (AD&D 2E), Bone Blight (AD&D 2E), Bone Dance (AD&D 2E), Brainkill (AD&D 2E), Corpse Host (AD&D 2E), Corpse Link (AD&D 2E), Death Shroud (AD&D 2E), Death Ward (AD&D 2E), Embalm (AD&D 2E), Empathic Wound Transfer (AD&D 2E), Exterminate (AD&D 2E), False Face (AD&D 2E), Ghoul Gauntlet (AD&D 2E), Graft Flesh (AD&D 2E), Life Force Exchange (AD&D 2E), Life Force Transfer (AD&D 2E), Living Link (AD&D 2E), Locate Remains (AD&D 2E), Skeletal Hands (AD&D 2E), Skulltrap (AD&D 2E), Spectral Voice (AD&D 2E), Summon Spirit (AD&D 2E), TSR2151 - Chapter 4 - The Dark Art, Transmute Bone to Steel (AD&D 2E), Wound Conferral (AD&D 2E)

Known Priest Spells

Books in this Series