DMGR9 - of Ships and the Sea (TSR2170)
Publisher: TSR Code: TSR2170 ISBN: 0-7869-0706-1 Published: 1997
Author(s): Keith Francis Strohm
Rules: Advanced Dungeons and Dragons Edition: 2nd Edition Setting: Core Books BookType: Rule Supplements Format: Paperback Series: Dungeon Master's Guide Rules Supplements Character Level:
Physical Copy: Yes Owned PDF: Yes Library: Yes
DMGR9 - of Ships and the Sea
The open sea, primal and unknown, beckons.
Of Ships and the Sea is packed with information on the ships of the AD&D game, rules for sailing them to exotic lands, and two system for conducting naval combat. The action extends below the waves, too, as this book also reveals the secrets of underwater adventuring and exploration-rules for travelling, fighting, and casting spells underwater, new spells, new magical items, and a new character kit, the fathomer.
Dive into a whole new dimension of gaming.
Table of Contents
Page No. | |
---|---|
Nautical Adventuring | |
Chapter 1 - Ships | 6 |
Chapter 2 - Nautical Travel | 20 |
Chapter 3 - Nautical Encounters | 26 |
Chapter 4 - Nautical Combat | 32 |
Underwater Adventuring | |
Chapter 5 - Underwater Survival | 67 |
Chapter 6 - Underwater Combat | 79 |
Chapter 7 - Spells Underwater | 88 |
Chapter 8 - Magical Items Underwater | 110 |
Chapter 9 - Underwater Topology | 117 |
Chapter 10 - Denizens of the Deep | 119 |
Tables |
Known Wizard Spells
Deep Eyes, Enhance Water Creature (AD&D 2E), Glide, Pressure Resistance, Samprey's Sensible Sea Sphere, Sense of the Predator, Tears of the Crocodile (AD&D 2E), Watery Adaption, Withstand Water (AD&D 2E)
Known Priest Spells
Books in this Series
- DMGR1 - Campaign Sourcebook and Catacomb Guide (TSR2112)
- DMGR2 - Castle Guide (TSR2114)
- DMGR3 - Arms and Equipment Guide (TSR2123)
- DMGR4 - Monster Mythology (TSR2128)
- DMGR5 - Creative Campaigning (TSR2133)
- DMGR6 - The Complete Book of Villains (TSR2144)
- DMGR7 - The Complete Book of Necromancers (TSR2151)
- DMGR8 - Sages and Specialists (TSR2164)
- DMGR9 - of Ships and the Sea (TSR2170)