DMGR9 - of Ships and the Sea (TSR2170)

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 DMGR9 - of Ships and the Sea
   Publisher: TSR
   Code: TSR2170
   ISBN: 0-7869-0706-1
   Published: 1997
   Author(s): Keith Francis Strohm
   Rules: Advanced Dungeons and Dragons
   Edition: 2nd Edition
   Setting: Core Books
   BookType: Rule Supplements
   Format: Paperback
   Series: Dungeon Master's Guide Rules Supplements
   Character Level: 
   Physical Copy: Yes
   Owned PDF: Yes
   Library: Yes

DMGR9 - of Ships and the Sea

The open sea, primal and unknown, beckons.

Of Ships and the Sea is packed with information on the ships of the AD&D game, rules for sailing them to exotic lands, and two system for conducting naval combat. The action extends below the waves, too, as this book also reveals the secrets of underwater adventuring and exploration-rules for travelling, fighting, and casting spells underwater, new spells, new magical items, and a new character kit, the fathomer.

Dive into a whole new dimension of gaming.


Table of Contents

Page No.
Nautical Adventuring 5
Chapter 1 - Ships 6
Chapter 2 - Nautical Travel 20
Chapter 3 - Nautical Encounters 26
Chapter 4 - Nautical Combat 32
Underwater Adventuring 66
Chapter 5 - Underwater Survival 67
Chapter 6 - Underwater Combat 79
Chapter 7 - Spells Underwater 88
Chapter 8 - Magical Items Underwater 110
Chapter 9 - Underwater Topology 117
Chapter 10 - Denizens of the Deep 119
List of Tables

Known Wizard Spells

Deep Eyes, Enhance Water Creature (AD&D 2E), Glide, Pressure Resistance, Samprey's Sensible Sea Sphere, Sense of the Predator, TSR2170 - Chapter 7 - Spells Underwater, Tears of the Crocodile (AD&D 2E), Watery Adaption, Withstand Water (AD&D 2E)

Known Priest Spells

Known Monsters